
About
Wire entanglement corner turning 90 degrees, 1.2 m deep and 1.3 m tall, with angled pickets and four wire runs on each leg. Dimensions 3.63 x 1.30 x 3.75 m (X x Y x Z). Modular wire belt: origin at the corner at ground level, 3.0 m per leg; metre units, +Y up, +Z forward. Period palette of wet mud, chalk, duckboard timber, sandbags and khaki, no textures. Original design with generic markings only. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wire Entanglement Corner (WW1 Trench Line 1917)” asset in my project. Model: https://cdn.3dassets.dev/assets/24082/v1/model.glb Asset page: https://3dassets.dev/assets/trench-line-1917-wire-entanglement-corner-fb7fb400 Description: Right-angle turn in a barbed wire belt. - Dimensions (X × Y × Z): 3.634 × 1.3 × 3.754 metres - Triangles: 480 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24082/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Wire Entanglement Corner (WW1 Trench Line 1917)
Right-angle turn in a barbed wire belt.