{"data":{"id":"24082","slug":"trench-line-1917-wire-entanglement-corner-fb7fb400","title":"Wire Entanglement Corner (WW1 Trench Line 1917)","summary":"Right-angle turn in a barbed wire belt.","description":"Wire entanglement corner turning 90 degrees, 1.2 m deep and 1.3 m tall, with angled pickets and four wire runs on each leg. Dimensions 3.63 x 1.30 x 3.75 m (X x Y x Z). Modular wire belt: origin at the corner at ground level, 3.0 m per leg; metre units, +Y up, +Z forward. Period palette of wet mud, chalk, duckboard timber, sandbags and khaki, no textures. Original design with generic markings only. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trench-line-1917-wire-entanglement-corner-fb7fb400","cdnUrl":"https://cdn.3dassets.dev/assets/24082/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trench-line-1917-wire-entanglement-corner-fb7fb400","thumbnailUrl":"https://cdn.3dassets.dev/assets/24082/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/24082/v1/poster.webp","blurhash":"U29QdO^,009ZIVs:^+g2009Y~q-pt2NF00ix","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":24180,"triangles":480,"vertices":1440,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-3.000009029186885,-0.000015412492900823693,-3],"max":[0.6338391592871351,1.2997105466558037,0.753911018371582]},"sizeMeters":[3.634,1.3,3.754],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:19:34.120Z","updatedAt":"2026-09-07T21:20:37.515Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/24082/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WireEntanglementCornerWW1TrenchLine1917(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/24082/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/24082/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/24082/v1/model.glb\" alt=\"Wire Entanglement Corner (WW1 Trench Line 1917)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/24082/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/24082/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}