
About
Limber 3.6 m long on two spoked wheels: a banded timber ammunition chest on an axle, with a pole and two draught shafts. Dimensions 2.64 x 2.24 x 3.37 m (X x Y x Z). Footprint-centred origin resting on the ground; metre units, +Y up, +Z forward. Period palette of wet mud, chalk, duckboard timber, sandbags and khaki, no textures. Original design with generic markings only. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Limber (WW1 Trench Line 1917)” asset in my project. Model: https://cdn.3dassets.dev/assets/24128/v1/model.glb Asset page: https://3dassets.dev/assets/trench-line-1917-limber-5f6ec7bf Description: Two-wheeled ammunition limber with a banded chest and shafts. - Dimensions (X × Y × Z): 2.64 × 2.238 × 3.368 metres - Triangles: 872 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24128/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Limber (WW1 Trench Line 1917) with my AI development tools?
How do I get started?
Which game engines and tools can I use Limber (WW1 Trench Line 1917) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Limber (WW1 Trench Line 1917) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Limber (WW1 Trench Line 1917)
Two-wheeled ammunition limber with a banded chest and shafts.