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About
The same living wagon painted the other way round, blue boarding with gold rails and red panels, so a row of parked wagons is not one repeated model. The geometry and the rig are unchanged. Overall 2.587 x 3.740 x 7.030 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: door, wheel-fl, wheel-fr, wheel-rl, wheel-rr. Cosmetic colour variant of living-wagon; the geometry is unchanged. Travelling Circus and Big Top / circus-lp-v1: flat shaded canvas white, circus red, gold and blue over timber, steel, charcoal and sawdust, with an embedded procedural timber map and no custom shaders. Rigid node-transform clips: open, close and roll. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Circus Living Wagon, Blue Livery (Travelling Circus and Big Top)” asset in my project. Model: https://cdn.3dassets.dev/assets/36267/v1/model.glb Asset page: https://3dassets.dev/assets/travelling-circus-and-big-top-living-wagon-blue-8e0b0896 Description: The same living wagon painted the other way round, blue boarding with gold rails and red panels, so a row of parked wagons is not one repeated model. The geometry and the rig are unchanged. - Dimensions (X × Y × Z): 2.587 × 3.74 × 7.03 metres - Triangles: 1.5k - Animations: open, close, roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36267/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
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Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Circus Living Wagon, Blue Livery (Travelling Circus and Big Top)
The same living wagon painted the other way round, blue boarding with gold rails and red panels, so a row of parked wagons is not one repeated model. The geometry and the rig are unchanged.