
About
Right-angle corner joining a corridor from the south (-Z) to one leaving east (+X). Overall 3.68 by 3.00 by 3.68 m (X by Y by Z). Metre units, +Y up, the used side toward +Z, resting on y = 0. Ports are south at [0, 0, -2] and east at [2, 0, 0]. Corridor modules are 3 m clear inside 3.24 m of wall, 2.7 m clear under a 0.3 m ceiling slab, and sit on a 0.1 m floor plate: place furniture at y = 0.1. Ports lie on the footprint edge at floor level, 4 m apart on the grid. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Corridor corner (Spaceship Interior Deck Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/12558/v1/model.glb Asset page: https://3dassets.dev/assets/spaceship-deck-kit-corridor-corner-c8b5d6e7 Description: Right-angle corner joining a corridor from the south (-Z) to one leaving east (+X). - Dimensions (X × Y × Z): 3.68 × 3 × 3.68 metres - Triangles: 456 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12558/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Corridor corner (Spaceship Interior Deck Kit)
Right-angle corner joining a corridor from the south (-Z) to one leaving east (+X).