
About
Surface tow post with crossarm, sheaves on both sides, short 4.2 m haul-rope stubs and one hanging T-bar with spring box and timber bar; the T-bar is a named pivot at its rope attachment. Dimensions 2.85 x 5.10 x 6.00 m (X x Y x Z). Metre units, +Y up, +Z front; grounded origin at the footprint centre. Named pivot nodes: t-bar at (1.00, 4.18, 0.90) m. The T-bar hanger runs on a separate 4.2 m rope datum, so it does not share cable ports with the chairlift modules. Duplicate the post every 30 to 60 m and add your own rope run between posts. Piste low-poly palette: snow white, ice blue, dark spruce, timber, safety orange, red, steel and charcoal. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “T Bar Tow (Ski Resort and Snow Park)” asset in my project. Model: https://cdn.3dassets.dev/assets/25960/v1/model.glb Asset page: https://3dassets.dev/assets/ski-resort-and-snow-park-t-bar-tow-91c562a5 Description: Surface tow post with crossarm, sheaves on both sides, short 4.2 m haul-rope stubs and one hanging T-bar with spring box and timber bar; the T-bar is a named pivot at its rope attachment. - Dimensions (X × Y × Z): 2.85 × 5.1 × 6 metres - Triangles: 368 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25960/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use T Bar Tow (Ski Resort and Snow Park) with my AI development tools?
How do I get started?
Which game engines and tools can I use T Bar Tow (Ski Resort and Snow Park) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use T Bar Tow (Ski Resort and Snow Park) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
T Bar Tow (Ski Resort and Snow Park)
Surface tow post with crossarm, sheaves on both sides, short 4.2 m haul-rope stubs and one hanging T-bar with spring box and timber bar; the T-bar is a named pivot at its rope attachment.