3DAssets.dev

Loading model

About

Tube and fitting scaffold bay 4 m long, 0.9 m wide and 2 m to the working deck: standards, ledgers, transoms, scaffold boards, a double guardrail and a toe board. Ports at both ends so a run follows a hull for any length. Overall 4.00 by 3.16 by 0.95 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the bay's footprint, the working face toward +Z. Static modular piece; the couplers are modelled solid. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Scaffold run section, 4 m (Shipyard and Dry Dock)” asset in my project.

Model: https://cdn.3dassets.dev/assets/37937/v1/model.glb
Asset page: https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-scaffold-r-eac7e75e
Description: Tube and fitting scaffold bay 4 m long, 0.9 m wide and 2 m to the working deck: standards, ledgers, transoms, scaffold boards, a double guardrail and a toe board. Ports at both ends so a run follows a hull for any length.

- Dimensions (X × Y × Z): 4 × 3.16 × 0.95 metres
- Triangles: 392
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37937/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Scaffold run section, 4 m (Shipyard and Dry Dock)

Tube and fitting scaffold bay 4 m long, 0.9 m wide and 2 m to the working deck: standards, ledgers, transoms, scaffold boards, a double guardrail and a toe board. Ports at both ends so a run follows a hull for any length.

Download asset · 19.4 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 11 ↓
Bellroot Sanctuary (Bellroot Fen Floodward Marches)Animated

Bellroot Sanctuary (Bellroot Fen Floodward Marches)

Living-root buttressed sanctuary with an eight-sided enclosed shrine, complete thick compound copper cap, central resonator plinth and radial worship benches.

@3dassets18.2k tris · 8 ↓
Flood Refuge Dormitory (Bellroot Fen Floodward Marches)Animated

Flood Refuge Dormitory (Bellroot Fen Floodward Marches)

Broad raised refuge with double supported entrance stairs and shared veranda, full gabled roof, four stacked communal bunk frames, bedding and a fitted dining corner.

@3dassets79.7k tris · 7 ↓
Reedworkers Longhouse (Bellroot Fen Floodward Marches)Animated

Reedworkers Longhouse (Bellroot Fen Floodward Marches)

Low barrel-vaulted longhouse with enclosed attic ends and louvre strips, fitted interior drying shelves and a separately supported side workshop canopy.

@3dassets59.5k tris · 7 ↓
Silt Survey Office (Bellroot Fen Floodward Marches)Animated

Silt Survey Office (Bellroot Fen Floodward Marches)

Hipped-roof survey office organised around a stocked central archive core, fitted measuring desk, reading bench and framed front observation lights. Complete roof underside and open entry.

@3dassets38.6k tris · 6 ↓
Hall Roller Door Bay (Car Factory Production Line)Animated

Hall Roller Door Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a 4.4 m roller shutter door, a modular industrial building panel for a car factory game asset kit.

@3dassets408 tris · 6 ↓
Hall Wall Cladding Bay (Car Factory Production Line)

Hall Wall Cladding Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall cladding bay in profiled white steel sheet, a modular industrial building panel for a car factory game asset kit.

@3dassets252 tris · 6 ↓
Causeway Watch Lodge (Bellroot Fen Floodward Marches)Animated

Causeway Watch Lodge (Bellroot Fen Floodward Marches)

Narrow watch lodge bridging a clear low causeway, with enclosed observation room, framed amber viewing lights, fitted desk and full roof over two masonry abutments.

@3dassets38.9k tris · 5 ↓
Flood Oath Hall (Bellroot Fen Floodward Marches)Animated

Flood Oath Hall (Bellroot Fen Floodward Marches)

Raised octagonal oath chamber with full conical reed roof, inward bench ring, joined perimeter piers and an open hinged entrance reached by supported stairs.

@3dassets26.8k tris · 5 ↓
Hall Roof Truss Bay (Car Factory Production Line)

Hall Roof Truss Bay (Car Factory Production Line)

Free 3D model of an 18 m parallel chord roof truss for a factory hall, a modular building girder for a car factory game asset kit.

@3dassets408 tris · 5 ↓
Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Same canonical gallery bay with deliberate central roof opening for the fitted daylight shaft.

@3dassets2.9k tris · 4 ↓
Airfield Control Tower (Aircraft Fleet and Airfield)

Airfield Control Tower (Aircraft Fleet and Airfield)

A 17 metre control tower: a square shaft with a stair enclosure and lit landing windows, a gallery, a canted glazed cab lit from inside and a red obstruction light on the roof mast.. Premium CC0 aircraft and airfield game asset.

@3dassets494 tris · 4 ↓

Similar assets

Debris netting scaffold bay, 4 m (Demolition and Site Clearance)

Debris netting scaffold bay, 4 m (Demolition and Site Clearance)

Scaffold screen bay 4 m wide and 4 m tall: a tube and fitting frame of standards, ledgers and a plan brace carrying a blue debris netting panel laced to its edges, with side ports at 2 m so a screen runs along a demolition face.

@3dassets656 tris
Deck Plate Section (Submarine Interior and Control Room)

Deck Plate Section (Submarine Interior and Control Room)

A 2 by 3 m deck plate section 140 mm deep: three transverse bearers and two edge coamings carrying a chequered steel plate. It lays the walking flat inside a hull ring section 550 mm below the centre line, and its deck-aft and deck-fore ports run the flat the length of the boat.

@3dassets3.8k tris
Deck Plate Section, Open Grating (Submarine Interior and Control Room)

Deck Plate Section, Open Grating (Submarine Interior and Control Room)

The same deck plate section decked in open steel grating instead of plate: twenty two bearer bars on seven cross bars, which is what a machinery space or a bilge access run is floored with. Shares the deck-aft and deck-fore ports.

@3dassets2.2k tris
Cellar deck section, 6 m (Offshore Oil Rig and Platform)

Cellar deck section, 6 m (Offshore Oil Rig and Platform)

A 6 m bay of cellar deck: 1.2 m plate girders with diagonal bracing carrying grating around an open wellbay slot, a painted slot surround and a handrail run along one edge. Its top ports sit at main deck level, so a run of these drops straight into a deck grid as the wellbay.

@3dassets1.6k tris
Drift run to the working face (Underground Mine and Shaft Works)

Drift run to the working face (Underground Mine and Shaft Works)

A development drift sequence: an incline ramp rising into a level run of rock, timbered and steel arch supported sections and a shotcrete lined length leading to a dead end working face, with the drilling jumbo set up at the face, a roof bolter behind it and ventilation duct...

@3dassets20.7k tris · 1 ↓
Fitted casework connector cases (Fitted Kitchen and Bathroom Builder)

Fitted casework connector cases (Fitted Kitchen and Bathroom Builder)

Independent test assemblies proving every connector type in the pack: a straight base run, a base corner starting a returning run, a straight wall run at 1500 mm, a wall corner starting a returning run, and a straight tall run. Each pairing is asserted in the pack connections...

@3dassets11.4k tris
Scaffold Tower Section (Wipe Day Survival Island)

Scaffold Tower Section (Wipe Day Survival Island)

Free 3D low poly scaffold tower section: a 1.65 m square steel bay 2 m tall with three lift levels of ledgers, two diagonal braces, a four board deck and yellow toe boards.

@3dassets512 tris
Hangar bay shell section (UFO Crash Site and Recovery Facility)

Hangar bay shell section (UFO Crash Site and Recovery Facility)

A 6 m deep section of an 18 m span hangar bay: a segmental arch shell with real wall thickness, a 0.15 m floor slab, three internal portal frames, cladding ribs, a glazed clerestory each side, three roof lights and four high bay lamps. Sections butt on a 6 m pitch.

@3dassets1.5k tris
Study Carrel Run, Three Bay (University Lecture Hall and Campus)

Study Carrel Run, Three Bay (University Lecture Hall and Campus)

A 3.6 m three bay study carrel run: a shared laminate worktop on tube leg frames with fabric back and divider screens, a power and data plate per bay and a shelf over the back screen.

@3dassets1.9k tris
Alloy scaffold tower section (Tool Hire Depot and Plant Yard)

Alloy scaffold tower section (Tool Hire Depot and Plant Yard)

Alloy tower frame section 1.8 m wide, 1.5 m tall and 1.2 m deep: two rung end frames in steel with blue spigots, two diagonal braces, a timber faced platform deck with a charcoal hatch surround and toeboards, stacking on the section below.

@3dassets852 tris
Kennel bay module, wide, 2.25 m (Boarding Kennels and Cattery)Animated

Kennel bay module, wide, 2.25 m (Boarding Kennels and Cattery)

The same boarding kennel bay at 2.25 m wide, the size a pair of dogs from one household shares. Identical depth, roof height, dividing wall, pop hatch, platform and bed shelf, ported on its own half width so it laces into the same run of bays.

@3dassets324 tris
Vehicle deck ramp section, 6 m (Ferry Terminal and Harbour Crossing)

Vehicle deck ramp section, 6 m (Ferry Terminal and Harbour Crossing)

Steel vehicle ramp 6 m long and 4.6 m wide climbing 1.4 m at 13 degrees, with a chequered deck, charcoal grip bars, yellow kerbs, a braced trestle under the high end and a concrete abutment under the low one, for the approach to a linkspan or a ship's deck.

@3dassets204 tris