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About
A built up keel block 1.2 m tall on a 1.4 m concrete base: cross laid oak timbers under a softwood capping piece, with a steel banding strap, for taking a ship's keel on a dock bottom. Overall 1.50 by 1.20 by 1.50 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the base; it rests on y=0, and its capping face is 1.2 m up. Static block; nothing on it moves. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Keel block (Shipyard and Dry Dock)” asset in my project. Model: https://cdn.3dassets.dev/assets/37929/v1/model.glb Asset page: https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-keel-block-706cf9a4 Description: A built up keel block 1.2 m tall on a 1.4 m concrete base: cross laid oak timbers under a softwood capping piece, with a steel banding strap, for taking a ship's keel on a dock bottom. - Dimensions (X × Y × Z): 1.5 × 1.2 × 1.5 metres - Triangles: 84 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37929/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Keel block (Shipyard and Dry Dock) with my AI development tools?
How do I get started?
Which game engines and tools can I use Keel block (Shipyard and Dry Dock) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Keel block (Shipyard and Dry Dock) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Keel block (Shipyard and Dry Dock)
A built up keel block 1.2 m tall on a 1.4 m concrete base: cross laid oak timbers under a softwood capping piece, with a steel banding strap, for taking a ship's keel on a dock bottom.