
Loading model
About
A bilge block 1.35 m tall with a wedged oak cap set to the turn of the bilge, on a concrete base with a sliding sole plate and a tipping eye, for supporting a hull off its centreline. Overall 1.40 by 1.45 by 1.40 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the base; it rests on y=0, the wedge falling away from the ship's side, so the pair are set with the slope facing the centreline. Static block; the wedge is modelled solid in one setting. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bilge block with sloped cap (Shipyard and Dry Dock)” asset in my project. Model: https://cdn.3dassets.dev/assets/37931/v1/model.glb Asset page: https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-bilge-bloc-0129bbb4 Description: A bilge block 1.35 m tall with a wedged oak cap set to the turn of the bilge, on a concrete base with a sliding sole plate and a tipping eye, for supporting a hull off its centreline. - Dimensions (X × Y × Z): 1.4 × 1.448 × 1.4 metres - Triangles: 84 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37931/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Bilge block with sloped cap (Shipyard and Dry Dock)
A bilge block 1.35 m tall with a wedged oak cap set to the turn of the bilge, on a concrete base with a sliding sole plate and a tipping eye, for supporting a hull off its centreline.