
About
A 3 by 4 m timber jetty module on four banded piles with cross bracing, edge bearers, a laid plank deck and a bollard at one corner. Dimensions 2.90 by 1.76 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at ground or waterline level. Connectors: north (dock-400) at (0.00, 1.20, 2.00) facing (0, 0, 1); south (dock-400) at (0.00, 1.20, -2.00) facing (0, 0, -1). Modular: pivot on the module centre at y=0, deck at 1.2 m to match the stone quay, ports 2 m fore and aft. Static: no moving parts. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Timber Jetty Section (Pirate Port and Tall Ships)” asset in my project. Model: https://cdn.3dassets.dev/assets/30137/v1/model.glb Asset page: https://3dassets.dev/assets/pirate-port-and-tall-ships-timber-jetty-section-1d1ed028 Description: A 3 by 4 m timber jetty module on four banded piles with cross bracing, edge bearers, a laid plank deck and a bollard at one corner. - Dimensions (X × Y × Z): 2.9 × 1.76 × 4 metres - Triangles: 724 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30137/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Timber Jetty Section (Pirate Port and Tall Ships)
A 3 by 4 m timber jetty module on four banded piles with cross bracing, edge bearers, a laid plank deck and a bollard at one corner.