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About
A double ended pedestal grinder on a cast base with wheel guards, tool rests, eye shields and a spark tray, beside a steel topped stand with abrasive discs and a chipping hammer on it. The wheel turns. Overall 2.58 by 1.80 by 0.75 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the pedestal's footprint, the working side toward +Z. The sparks are not modelled at all: fire and spark are shader effects, and a GLB carries geometry. The eye shields and the tool rests are solid. Rigid node-transform clips: spin. No skinning. No collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pedestal grinding station (Shipyard and Dry Dock)” asset in my project. Model: https://cdn.3dassets.dev/assets/37948/v1/model.glb Asset page: https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-grinding-s-4369da31 Description: A double ended pedestal grinder on a cast base with wheel guards, tool rests, eye shields and a spark tray, beside a steel topped stand with abrasive discs and a chipping hammer on it. The wheel turns. - Dimensions (X × Y × Z): 2.58 × 1.8 × 0.752 metres - Triangles: 612 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37948/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Pedestal grinding station (Shipyard and Dry Dock)
A double ended pedestal grinder on a cast base with wheel guards, tool rests, eye shields and a spark tray, beside a steel topped stand with abrasive discs and a chipping hammer on it. The wheel turns.