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About
The fume cupboard with the sash raised to the full working aperture, for a scene that should read as work in progress rather than a closed cupboard. Overall 1.50 by 2.70 by 0.88 m (X by Y by Z). Metre units, +Y up, the side an operator stands on toward +Z, resting on y=0. The raised sash is baked into the geometry, so the sash node is present for assembly but carries no clip here. Use the plain fume cupboard when the sash should animate. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Fume Cupboard Sash Open (Science Laboratory and Cleanroom)” asset in my project. Model: https://cdn.3dassets.dev/assets/37129/v1/model.glb Asset page: https://3dassets.dev/assets/science-laboratory-and-cleanroom-fume-cupboard-sash-op-3e61f84f Description: The fume cupboard with the sash raised to the full working aperture, for a scene that should read as work in progress rather than a closed cupboard. - Dimensions (X × Y × Z): 1.501 × 2.7 × 0.878 metres - Triangles: 3.2k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37129/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Fume Cupboard Sash Open (Science Laboratory and Cleanroom)
The fume cupboard with the sash raised to the full working aperture, for a scene that should read as work in progress rather than a closed cupboard.