
About
A tipping point over an ore pass raise: a concrete collar around a 2 m square opening, heavy grizzly bars, a kickboard kerb, a side chute and a control stand. Dimensions 3.40 by 2.46 by 3.88 m (X by Y by Z), metre units, +Y up, +Z forward, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ore pass raise collar (Underground Mine and Shaft Works)” asset in my project. Model: https://cdn.3dassets.dev/assets/24472/v1/model.glb Asset page: https://3dassets.dev/assets/underground-mine-and-shaft-works-ore-pass-raise-collar-9b0a8927 Description: A tipping point over an ore pass raise: a concrete collar around a 2 m square opening, heavy grizzly bars, a kickboard kerb, a side chute and a control stand. - Dimensions (X × Y × Z): 3.4 × 2.465 × 3.88 metres - Triangles: 288 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24472/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ore pass raise collar (Underground Mine and Shaft Works)
A tipping point over an ore pass raise: a concrete collar around a 2 m square opening, heavy grizzly bars, a kickboard kerb, a side chute and a control stand.