3DAssets.dev
Loading model…

About

A live coarse ore stockpile: a 30 m conical pile at the angle of repose with a drawn down crest above the reclaim feeders and coarse rock spilled around the toe. Dimensions 30.00 by 11.20 by 30.22 m (X by Y by Z), metre units, +Y up, +Z forward, resting on y=0. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Coarse ore stockpile cone (Ore Processing and Haulage Plant)” asset in my project.

Model: https://cdn.3dassets.dev/assets/13416/v1/model.glb
Asset page: https://3dassets.dev/assets/ore-processing-and-haulage-plant-coarse-ore-stockpile-4f749627
Description: A live coarse ore stockpile: a 30 m conical pile at the angle of repose with a drawn down crest above the reclaim feeders and coarse rock spilled around the toe.

- Dimensions (X × Y × Z): 30 × 11.201 × 30.221 metres
- Triangles: 1.1k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/13416/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Coarse ore stockpile cone (Ore Processing and Haulage Plant)

A live coarse ore stockpile: a 30 m conical pile at the angle of repose with a drawn down crest above the reclaim feeders and coarse rock spilled around the toe.

Download asset · 50.6 KB

More in Environments & Scenes

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 13 ↓
Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 12 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 12 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 12 ↓
Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 11 ↓
Framing Cell and Press Feed (Car Factory Production Line)

Framing Cell and Press Feed (Car Factory Production Line)

A single 20 by 12 m body shop cell on the plant floor: seven skid conveyor sections carry a body in white on its carrier skid through the framing gate, three welding robots work it from inside a run of yellow guarding with an access gate, and the panel racks, blank stack and...

@3dassets50.6k tris · 10 ↓
Body to Finish Line (Car Factory Production Line)

Body to Finish Line (Car Factory Production Line)

A 48 by 18 m car assembly plant built from the hall kit: nine roof trusses on twenty two steel columns, a closed back wall and both end walls with a roller shutter, a window band and personnel doors, a deck and ridge lantern roof over the back half and a mezzanine walkway...

@3dassets146k tris · 10 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 10 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 9 ↓
Harbour square payload push (Hero Shooter Harbour Payload)

Harbour square payload push (Hero Shooter Harbour Payload)

A free hero shooter map scene in a stylized bright harbour town: a market square on a payload escort route, 32 m across. The payload cart stands on its lit track where it curves out of the market toward the spawn door in the back wall, passing the capture point ring in the...

@3dassets128k tris · 2 ↓
Afternoon Playroom (Jelly Friends Playroom)

Afternoon Playroom (Jelly Friends Playroom)

A sunlit oak playroom on a 6 by 4 m floor with two walls closed and a tall window behind. Three jelly friends rest together on the sage rug, two lie squashed by the trampoline, two stand stretched up at the swing, one has been pulled into two halves on the floor, one sits on...

@3dassets140k tris · 2 ↓
Curves Forks and Slope (Undercity Sewers and Thieves Den)

Curves Forks and Slope (Undercity Sewers and Thieves Den)

Isolated curve, diagonal fork and slope connections. Static endpoint assertions cover water levels and both raised ledges.

@3dassets9.3k tris · 2 ↓

Similar assets

Radial stacker, stockpile and reclaim tunnel (Ore Processing and Haulage Plant)

Radial stacker, stockpile and reclaim tunnel (Ore Processing and Haulage Plant)

The stockpile yard: a conveyor tail station feeding a straight module, a 30 degree horizontal curve and another straight into the radial stacking conveyor, whose boom builds the coarse ore cone. The reclaim tunnel entrance sits at the toe of the pile with the reclaim belt...

@3dassets26.2k tris
Ore Stockpile (Medieval RTS Faction Buildings)

Ore Stockpile (Medieval RTS Faction Buildings)

Ore resource marker: faceted dark ore nodules inside a timber bin.

@3dassets612 tris
Secondary cone crusher (Ore Processing and Haulage Plant)

Secondary cone crusher (Ore Processing and Haulage Plant)

A secondary cone crusher on a braced lattice support frame: a stepped main frame with radial arms, an adjustment ring with spring loaded tie rods, a bowl and feed hopper with a spider cap, a countershaft drive and motor, a hydraulic power unit skid and a discharge chute.

@3dassets4.2k tris
Product stockpile windrow (Ore Processing and Haulage Plant)

Product stockpile windrow (Ore Processing and Haulage Plant)

A long product stockpile: a 38 m windrow with battered ends, a flat reclaim pad worked into one flank and spilled product around the toe.

@3dassets428 tris
Ore plant overview, crusher to loadout (Ore Processing and Haulage Plant)

Ore plant overview, crusher to loadout (Ore Processing and Haulage Plant)

The plant spine in flow order: the truck dump pocket with its pedestal rock breaker feeding a vibrating grizzly feeder and the primary jaw crusher, an apron feeder onto the conveyor tail station, two straight overland modules, the 44 m inclined flight climbing to a transfer...

@3dassets62.2k tris
Product silo cluster (Ore Processing and Haulage Plant)

Product silo cluster (Ore Processing and Haulage Plant)

Three concrete product silos on column bases: bolted ring beams and pile caps, discharge cones with slide gates and chutes, a linked steel roof deck with handrails, roof vents and access hatches, and a braced external stair tower with a landing.

@3dassets4.8k tris
Tailings embankment berm module (Ore Processing and Haulage Plant)

Tailings embankment berm module (Ore Processing and Haulage Plant)

A 16 m module of tailings dam crest: a rockfill embankment section with a placed riprap upstream face, a crest haul road with edge windrows and survey marker posts, a toe drain and a decant pipe running along the toe, with pond water lapping the upstream slope.

@3dassets524 tris
Conical fermenter, small (Bar, Pub and Brewery Taproom)

Conical fermenter, small (Bar, Pub and Brewery Taproom)

A 860 mm conical fermenter: a banded stainless shell with a dished top carrying a pressure valve, a 60 degree cone into a butterfly valve with a lever, an oval manway on a hinge bar, a sample cock and a dial thermometer, on four splayed legs with foot pads.

@3dassets1.8k tris
Conical fermenter, tall (Bar, Pub and Brewery Taproom)

Conical fermenter, tall (Bar, Pub and Brewery Taproom)

The conical fermenter in its tall configuration: the same cone, manway, valves and legs under a shell 700 mm longer for a taller cellar or taproom.

@3dassets1.8k tris
Thruster cone (VFX Mesh Library)

Thruster cone (VFX Mesh Library)

A long tapered exhaust cone trailing along -Z with a brighter inner cone, three shock rings and a nozzle lip.

@3dassets1.4k tris
Hover jet cone (VFX Mesh Library)

Hover jet cone (VFX Mesh Library)

A downward blast cone splashing into a crested ground ring, with eight dust skirt lobes and a nozzle collar.

@3dassets1.3k tris
Angle grinder (Hardware Store and DIY Warehouse)

Angle grinder (Hardware Store and DIY Warehouse)

A 115 mm angle grinder: a barrel motor body with cooling vents, a right angle gear head, a half disc guard, a side handle and a cutting disc with a flange nut.

@3dassets1.2k tris