
About
A 0.9 m heap of broken stone on a bed of spoil, with four lumps of ore glowing amber among the twenty two pieces. It reads as a gatherable mining node and the glowing ore is what makes it readable at night. Dimensions 0.93 × 0.34 × 0.88 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ore and Stone Pile 0.9 m (FPS Survival Forest Outpost)” asset in my project. Model: https://cdn.3dassets.dev/assets/32670/v1/model.glb Asset page: https://3dassets.dev/assets/fps-survival-forest-outpost-ore-pile-595ae3b5 Description: Free 3D game asset for a forest survival outpost: a 0.9 m pile of broken stone with four glowing amber ore lumps in it, for a mining resource node. - Dimensions (X × Y × Z): 0.928 × 0.343 × 0.881 metres - Triangles: 1.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32670/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Ore and Stone Pile 0.9 m (FPS Survival Forest Outpost)
Free 3D game asset for a forest survival outpost: a 0.9 m pile of broken stone with four glowing amber ore lumps in it, for a mining resource node.