# Ore and Stone Pile 0.9 m (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a 0.9 m pile of broken stone with four glowing amber ore lumps in it, for a mining resource node.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-ore-pile-595ae3b5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32670/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-ore-pile-595ae3b5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Post-apocalyptic, Realistic, Exterior
- **Geometry:** 1,156 triangles, 955 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 0.928 × 0.343 × 0.881
- **Animations:** none
- **File size:** 0.21 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A 0.9 m heap of broken stone on a bed of spoil, with four lumps of ore glowing amber among the twenty two pieces. It reads as a gatherable mining node and the glowing ore is what makes it readable at night. Dimensions 0.93 × 0.34 × 0.88 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32670/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function OreAndStonePile09MFPSSurvivalForestOutpost(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32670/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32670/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32670/v1/model.glb" alt="Ore and Stone Pile 0.9 m (FPS Survival Forest Outpost)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32670/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32670/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-ore-pile-595ae3b5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.