
About
A long product stockpile: a 38 m windrow with battered ends, a flat reclaim pad worked into one flank and spilled product around the toe. Dimensions 29.45 by 5.40 by 38.00 m (X by Y by Z), metre units, +Y up, +Z forward, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Product stockpile windrow (Ore Processing and Haulage Plant)” asset in my project. Model: https://cdn.3dassets.dev/assets/13417/v1/model.glb Asset page: https://3dassets.dev/assets/ore-processing-and-haulage-plant-product-stockpile-aa36b920 Description: A long product stockpile: a 38 m windrow with battered ends, a flat reclaim pad worked into one flank and spilled product around the toe. - Dimensions (X × Y × Z): 29.45 × 5.4 × 38 metres - Triangles: 428 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/13417/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Product stockpile windrow (Ore Processing and Haulage Plant)
A long product stockpile: a 38 m windrow with battered ends, a flat reclaim pad worked into one flank and spilled product around the toe.