3DAssets.dev

Loading model

About

A 16 m module of tailings dam crest: a rockfill embankment section with a placed riprap upstream face, a crest haul road with edge windrows and survey marker posts, a toe drain and a decant pipe running along the toe, with pond water lapping the upstream slope. Dimensions 30.40 by 7.55 by 16.00 m (X by Y by Z), metre units, +Y up, +Z forward, resting on y=0. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Tailings embankment berm module (Ore Processing and Haulage Plant)” asset in my project.

Model: https://cdn.3dassets.dev/assets/13433/v1/model.glb
Asset page: https://3dassets.dev/assets/ore-processing-and-haulage-plant-tailings-berm-module-65fb0c2c
Description: A 16 m module of tailings dam crest: a rockfill embankment section with a placed riprap upstream face, a crest haul road with edge windrows and survey marker posts, a toe drain and a decant pipe running along the toe, with pond water lapping the upstream slope.

- Dimensions (X × Y × Z): 30.4 × 7.549 × 16.001 metres
- Triangles: 524
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/13433/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Tailings embankment berm module (Ore Processing and Haulage Plant)

A 16 m module of tailings dam crest: a rockfill embankment section with a placed riprap upstream face, a crest haul road with edge windrows and survey marker posts, a toe drain and a decant pipe running along the toe, with pond water lapping the upstream slope.

Download asset · 29.1 KB

More in Environments & Scenes

Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 159 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 157 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 142 ↓
Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 141 ↓
Assembled soccer club ground (Football Soccer Stadium and Club Grounds)

Assembled soccer club ground (Football Soccer Stadium and Club Grounds)

105 by 68 m field with correctly opposed goals, four corner flags, touchline dugouts and six seated stand bays.

@3dassets6.1k tris · 138 ↓
Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 137 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 132 ↓
Surf Beach Cove (Beach Surf and Paddle Kit)

Surf Beach Cove (Beach Surf and Paddle Kit)

A busy surf beach cove: lifeguard tower and patrol flags, a hire hut with stocked board racks, shower and changing tents, sunbathers under umbrellas with towels, chairs and coolers, a volleyball court and sand castle, and paddleboards, a kayak and a jet ski inside the buoyed...

@3dassets208k tris · 125 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 120 ↓
Airship dock with the ship moored and the erecting shed at work (Steampunk Airship Dock and Workshop)

Airship dock with the ship moored and the erecting shed at work (Steampunk Airship Dock and Workshop)

A working airship dock on one continuous riveted deck: a small rigid airship moored nose first to the lattice mast with its keel, gondola and two engine cars slung under the envelope, a boarding stair up to the gondola door, the boiler house and gas plant piped out along the...

@3dassets56.9k tris · 114 ↓
Working Airfield At Dusk (Aircraft Fleet and Airfield)

Working Airfield At Dusk (Aircraft Fleet and Airfield)

A whole general aviation airfield laid out tight as one place: a 70 metre lit runway with a threshold at each end, a parallel taxiway turning north into a twenty four bay apron, a hangar built from its arch modules and closed at both ends with a light single half out of the...

@3dassets327k tris · 103 ↓
School Gate and Street (Japanese School and City Street)

School Gate and Street (Japanese School and City Street)

A school and the street outside its gate: a four bay classroom block cut away at the front so its desks, blackboard, lockers and ceiling fan are in view, a covered walkway, bicycle shelter, cherry trees and a running track across the yard, the perimeter fence with its gate,...

@3dassets56.1k tris · 90 ↓

Similar assets

Tailings storage, water plant and site services (Ore Processing and Haulage Plant)

Tailings storage, water plant and site services (Ore Processing and Haulage Plant)

The water and services side of the plant: five tailings berm modules forming a length of dam crest with the decant tower and its catwalk out in the pond, the spillway chute and stilling basin at the end of the embankment, a slurry pump house feeding three pipeline modules...

@3dassets20.1k tris · 16 ↓
Dune crest section (Desert Canyons and Oases)

Dune crest section (Desert Canyons and Oases)

Sharp sinuous crest with a gently rising windward and steep leeward face.

@3dassets962 tris · 7 ↓
Dam Wall Return (Hydroelectric Dam Infiltration)

Dam Wall Return (Hydroelectric Dam Infiltration)

L-shaped six-metre dam return tying the crest into a riverbank abutment.

@3dassets900 tris · 10 ↓
Cliff Face Module (Volcano and Lava Fields)

Cliff Face Module (Volcano and Lava Fields)

Four metre wide cliff of columnar basalt 3.4 m high, the face broken into vertical columns with a rubble apron at its foot and a flat crest that carries the ground above.

@3dassets888 tris · 10 ↓
Acoustic Wall Panel Module (Music Recording Studio and Instruments)

Acoustic Wall Panel Module (Music Recording Studio and Instruments)

A 1.2 m wall module 2.4 m tall: a stud wall with a skirting and a framed 50 mm acoustic absorber in grey fabric on its face, with wall-left and wall-right ports at half height so modules run into each other, into a window module or into a corner bass trap.

@3dassets448 tris · 12 ↓
Puzzle Room Wall Module (Escape Room and Puzzle Venue)

Puzzle Room Wall Module (Escape Room and Puzzle Venue)

A 1.2 by 2.6 m puzzle room wall module, 120 mm thick, painted plaster over a stud core and dressed on both faces with a walnut skirting and picture rail. Its wall-left and wall-right ports butt module to module, so a themed room of any size closes on the same grid.

@3dassets416 tris · 12 ↓
Hull section, parallel midbody (Shipyard and Dry Dock)

Hull section, parallel midbody (Shipyard and Dry Dock)

A 10 m midbody section of a 9 m beam hull: plated shell in antifouling red below the waterline and blue topside above, a decked bulwark with a hatch and mooring bitts, and bare primer section faces at both ends so modules bolt end to end.

@3dassets182 tris · 8 ↓
Gorge Edge Module (Andean Terraces and Stone Village)

Gorge Edge Module (Andean Terraces and Stone Village)

A 4 m module of the lip of a gorge: turfed ground on top of a 1.8 m stone cliff that breaks away on the front face. Place it 1.8 m below the valley floor tiles it continues, so its ledge lines up with them, and face the cliff into the gorge.

@3dassets156 tris · 11 ↓
Broken Tail Section (Castaway Island Escape)

Broken Tail Section (Castaway Island Escape)

Broken empennage with upright tail fin, horizontal stabilizer and seam detail.

@3dassets660 tris · 7 ↓
Dam Wall Straight (Hydroelectric Dam Infiltration)

Dam Wall Straight (Hydroelectric Dam Infiltration)

Four-metre concrete dam bay with downstream buttresses, tie-heads and formwork seams.

@3dassets5.0k tris · 11 ↓
Crest Roadway (Hydroelectric Dam Infiltration)

Crest Roadway (Hydroelectric Dam Infiltration)

Four-metre crest roadway slab with narrow safety edge markings and raised concrete verges.

@3dassets1.2k tris · 11 ↓
Crest Barrier (Hydroelectric Dam Infiltration)

Crest Barrier (Hydroelectric Dam Infiltration)

Heavy concrete crest traffic barrier with a profiled base and metal coping.

@3dassets900 tris · 10 ↓