
Loading model
About
Sharp sinuous crest with a gently rising windward and steep leeward face. Dimensions 7.00 × 1.80 × 4.00 metres. Original faceted terrain study, +Y up, grounded at y=0. Static geometry; no collision or animation.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Dune crest section (Desert Canyons and Oases)” asset in my project. Model: https://cdn.3dassets.dev/assets/20956/v1/model.glb Asset page: https://3dassets.dev/assets/desert-canyons-and-oases-dune-crest-04d16461 Description: Sharp sinuous crest with a gently rising windward and steep leeward face. - Dimensions (X × Y × Z): 7 × 1.8 × 4 metres - Triangles: 962 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/20956/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Dune crest section (Desert Canyons and Oases)
Sharp sinuous crest with a gently rising windward and steep leeward face.