3DAssets.dev

Loading model

About

Sharp sinuous crest with a gently rising windward and steep leeward face. Dimensions 7.00 × 1.80 × 4.00 metres. Original faceted terrain study, +Y up, grounded at y=0. Static geometry; no collision or animation.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Dune crest section (Desert Canyons and Oases)” asset in my project.

Model: https://cdn.3dassets.dev/assets/20956/v1/model.glb
Asset page: https://3dassets.dev/assets/desert-canyons-and-oases-dune-crest-04d16461
Description: Sharp sinuous crest with a gently rising windward and steep leeward face.

- Dimensions (X × Y × Z): 7 × 1.8 × 4 metres
- Triangles: 962
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/20956/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Dune crest section (Desert Canyons and Oases)

Sharp sinuous crest with a gently rising windward and steep leeward face.

Download asset · 46.1 KB

More in Nature & Landscape

Surf Cove Base (Beach Surf and Paddle Kit)

Surf Cove Base (Beach Surf and Paddle Kit)

33 by 22 m surf cove terrain: sand beach running down a wet sand slope into shallow water, broken shore foam and two outer surf lines, a seaweed wrack line, marram topped dune ridge with a plank boardwalk through it, a rocky point and scattered shells.

@3dassets15.8k tris · 68 ↓
Flood Debris Jam (Bellroot Fen Floodward Marches)

Flood Debris Jam (Bellroot Fen Floodward Marches)

Intertwined structural drift timbers resting on a silt bed, with a bowed trapped reed mat woven over the load-bearing tangle.

@3dassets19.4k tris · 51 ↓
City Broadleaf Tree (Fantasy MMO City And Townsfolk)

City Broadleaf Tree (Fantasy MMO City And Townsfolk)

Seven metre broadleaf street tree on a buttressed trunk, with five main limbs branching into fifteen boughs and a canopy layered from sixteen leaf masses, grass at its foot. Hand painted fantasy MMO city and RPG game asset.

@3dassets1.3k tris · 37 ↓
Pine Tree (Wipe Day Survival Island)

Pine Tree (Wipe Day Survival Island)

Free 3D low poly pine tree for survival game forests: a tapered driftwood trunk with four stacked needle cones, 5.4 m of harvestable wood.

@3dassets132 tris · 36 ↓
Brain coral (Coral Reef and Underwater Scenery)

Brain coral (Coral Reef and Underwater Scenery)

Massive coral head traced by raised winding meandering ridges.

@3dassets6.2k tris · 36 ↓
Tall Grass Clump (Wipe Day Survival Island)

Tall Grass Clump (Wipe Day Survival Island)

Free 3D low poly tall grass clump for island ground cover: eighteen fanned blades about 0.9 m wide and 1 m tall, cheap enough to scatter.

@3dassets216 tris · 35 ↓
Meadow Grass Clump (Dense Temperate Forest Flora)

Meadow Grass Clump (Dense Temperate Forest Flora)

A soft clump of meadow grass, short blades leaning out in every direction.

@3dassets288 tris · 33 ↓
Paddock Tree (Racecourse and Parade Ring)

Paddock Tree (Racecourse and Parade Ring)

A 4.7 m parkland tree with a rough timber trunk and four foliage masses over a grass collar, for the paddock, the car park edge and the boundary of a course.

@3dassets348 tris · 30 ↓
Shellback Nesting Hummock (Bellroot Fen Floodward Marches)

Shellback Nesting Hummock (Bellroot Fen Floodward Marches)

Low nesting hummock with two excavated concave bowls, a worn sloping front approach and short bedding stems seated along the recessed margins.

@3dassets16.2k tris · 30 ↓
Mireglass Mineral Vent (Bellroot Fen Floodward Marches)

Mireglass Mineral Vent (Bellroot Fen Floodward Marches)

Hollow mineral vent with thick crystallised crater walls, nested solid outflow lips and a seated mineral-water centre; original amber mireglass formation.

@3dassets7.2k tris · 29 ↓
Seasonal Flood Scar Cliff (Bellroot Fen Floodward Marches)

Seasonal Flood Scar Cliff (Bellroot Fen Floodward Marches)

Eroded peat cliff with three recessed flood strata, a stepped upper profile and anchored exposed roots following the scar face.

@3dassets3.9k tris · 29 ↓
Collapsed cave chamber (Cave and Crystal Caverns)

Collapsed cave chamber (Cave and Crystal Caverns)

Chamber with a missing roof and scattered floor breakdown.

@3dassets1.8k tris · 28 ↓

Similar assets

Drift run to the working face (Underground Mine and Shaft Works)

Drift run to the working face (Underground Mine and Shaft Works)

A development drift sequence: an incline ramp rising into a level run of rock, timbered and steel arch supported sections and a shotcrete lined length leading to a dead end working face, with the drilling jumbo set up at the face, a roof bolter behind it and ventilation duct...

@3dassets20.7k tris · 17 ↓
Residential Tower Section (Sci-Fi City Towers and Skyways)

Residential Tower Section (Sci-Fi City Towers and Skyways)

A standard 8 m arcology residential section on the 16 m grid: full-height glazing between floor bands, four vertical shading fins per face, corner balconies and a skybridge coupling collar on all four faces.

@3dassets852 tris · 9 ↓
Corner Tower Section (Sci-Fi City Towers and Skyways)

Corner Tower Section (Sci-Fi City Towers and Skyways)

An 8 m L-plan section that turns a tower block corner: two glazed wings meeting at a glazed stair drum, shading fins on the long face, a balcony and skybridge collars on the south and west faces.

@3dassets792 tris · 10 ↓
Half Pipe Mini Ramp Section (Skate Park and Street Sports)

Half Pipe Mini Ramp Section (Skate Park and Street Sports)

A 4 m wide section of a 1.4 m mini ramp: two facing transitions on a poured floor slab, a 2.4 m flat bottom, coping pipes on both lips and 0.4 m decks. Sections butt end to end to make a ramp of any width.

@3dassets180 tris · 11 ↓
Island Platform Section (Bus Station and City Transit)

Island Platform Section (Bus Station and City Transit)

A 6 m section of 4 m wide island platform, 180 mm above the apron, with a charcoal kerb nosing down both long faces and a yellow tactile strip inside each edge. Sections butt end to end.

@3dassets60 tris · 9 ↓
Raised Boarding Kerb Section (Bus Station and City Transit)

Raised Boarding Kerb Section (Bus Station and City Transit)

A 4 m kerb section at the raised 160 mm boarding height a low floor bus docks against, with a charcoal nosing on the road face and a yellow tactile strip along the pavement side. Sections butt end to end.

@3dassets36 tris · 7 ↓
Pool Tank Wall Section (Public Swimming Baths and Poolside)

Pool Tank Wall Section (Public Swimming Baths and Poolside)

A 2 m tank wall section for a 2 m deep pool tank: a concrete section faced in pale ceramic tiles with blue courses at the water line and the foot, a coved skirting at the tank floor, an inlet grille and two lane rope anchor sockets.

@3dassets634 tris · 9 ↓
Alloy scaffold tower section (Tool Hire Depot and Plant Yard)

Alloy scaffold tower section (Tool Hire Depot and Plant Yard)

Alloy tower frame section 1.8 m wide, 1.5 m tall and 1.2 m deep: two rung end frames in steel with blue spigots, two diagonal braces, a timber faced platform deck with a charcoal hatch surround and toeboards, stacking on the section below.

@3dassets852 tris · 9 ↓
Hull section, parallel midbody (Shipyard and Dry Dock)

Hull section, parallel midbody (Shipyard and Dry Dock)

A 10 m midbody section of a 9 m beam hull: plated shell in antifouling red below the waterline and blue topside above, a decked bulwark with a hatch and mooring bitts, and bare primer section faces at both ends so modules bolt end to end.

@3dassets182 tris · 8 ↓
Hull section, stern with transom (Shipyard and Dry Dock)

Hull section, stern with transom (Shipyard and Dry Dock)

The after 10 m of a 9 m beam hull: a rising run, a flat transom, a deadwood skeg and a stern tube boss cut for a shaft, with a bulwarked poop and a bare primer section face forward so it bolts to a midbody module.

@3dassets354 tris · 7 ↓
Hangar bay shell section (UFO Crash Site and Recovery Facility)

Hangar bay shell section (UFO Crash Site and Recovery Facility)

A 6 m deep section of an 18 m span hangar bay: a segmental arch shell with real wall thickness, a 0.15 m floor slab, three internal portal frames, cladding ribs, a glazed clerestory each side, three roof lights and four high bay lamps. Sections butt on a 6 m pitch.

@3dassets1.5k tris · 12 ↓
Hangar bay end wall section (UFO Crash Site and Recovery Facility)

Hangar bay end wall section (UFO Crash Site and Recovery Facility)

The bay section closed at its north face by a gable wall with a 7.8 by 6 m craft door opening framed in steel and a personnel door beside it, leaving only the south port free.

@3dassets1.6k tris · 11 ↓