{"data":{"id":"37129","slug":"science-laboratory-and-cleanroom-fume-cupboard-sash-op-3e61f84f","title":"Fume Cupboard Sash Open (Science Laboratory and Cleanroom)","summary":"The fume cupboard with the sash raised to the full working aperture, for a scene that should read as work in progress rather than a closed cupboard.","description":"The fume cupboard with the sash raised to the full working aperture, for a scene that should read as work in progress rather than a closed cupboard. Overall 1.50 by 2.70 by 0.88 m (X by Y by Z). Metre units, +Y up, the side an operator stands on toward +Z, resting on y=0. The raised sash is baked into the geometry, so the sash node is present for assembly but carries no clip here. Use the plain fume cupboard when the sash should animate. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/science-laboratory-and-cleanroom-fume-cupboard-sash-op-3e61f84f","cdnUrl":"https://cdn.3dassets.dev/assets/37129/v1/model.glb","downloadUrl":"https://3dassets.dev/download/science-laboratory-and-cleanroom-fume-cupboard-sash-op-3e61f84f","thumbnailUrl":"https://cdn.3dassets.dev/assets/37129/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37129/v1/poster.webp","blurhash":"U6FY+BD%00M{kCxuRjIU00-;~qIUV@jut8WB","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":74924,"triangles":3160,"vertices":3113,"meshes":14,"materials":8,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.7512000203132629,-1.7881393032936899e-9,-0.4300376381158327],"max":[0.7500659025830134,2.700000047683716,0.44825454609389054]},"sizeMeters":[1.501,2.7,0.878],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:44:28.717Z","updatedAt":"2026-09-12T04:44:28.811Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37129/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function FumeCupboardSashOpenScienceLaboratoryAndCleanroom(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37129/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37129/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37129/v1/model.glb\" alt=\"Fume Cupboard Sash Open (Science Laboratory and Cleanroom)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37129/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37129/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}