
About
Standing common eland with species-specific horns, cloven hooves, jointed legs and muzzle. Dimensions 1.04 × 2.71 × 3.83 metres. Smooth untextured natural materials, +Y up and +Z forward; feet at y=0, footprint-centred pivot. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Common eland (African Savanna Animals)” asset in my project. Model: https://cdn.3dassets.dev/assets/6540/v1/model.glb Asset page: https://3dassets.dev/assets/savanna-wildlife-common-eland-87968ca6 Description: Standing common eland with species-specific horns, cloven hooves, jointed legs and muzzle. - Dimensions (X × Y × Z): 1.04 × 2.715 × 3.827 metres - Triangles: 5.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/6540/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Common eland (African Savanna Animals) with my AI development tools?
How do I get started?
Which game engines and tools can I use Common eland (African Savanna Animals) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Common eland (African Savanna Animals) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Common eland (African Savanna Animals)
Standing common eland with species-specific horns, cloven hooves, jointed legs and muzzle.