
About
Standing blue wildebeest with species-specific horns, cloven hooves, jointed legs and muzzle. Dimensions 1.16 × 1.83 × 2.98 metres. Smooth untextured natural materials, +Y up and +Z forward; feet at y=0, footprint-centred pivot. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Blue wildebeest (African Savanna Animals)” asset in my project. Model: https://cdn.3dassets.dev/assets/6548/v1/model.glb Asset page: https://3dassets.dev/assets/savanna-wildlife-blue-wildebeest-035c392d Description: Standing blue wildebeest with species-specific horns, cloven hooves, jointed legs and muzzle. - Dimensions (X × Y × Z): 1.155 × 1.831 × 2.979 metres - Triangles: 5.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/6548/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Blue wildebeest (African Savanna Animals)
Standing blue wildebeest with species-specific horns, cloven hooves, jointed legs and muzzle.