
Loading model
About
Standing cape buffalo with species-specific horns, cloven hooves, jointed legs and muzzle. Dimensions 1.65 × 2.05 × 3.86 metres. Smooth untextured natural materials, +Y up and +Z forward; feet at y=0, footprint-centred pivot. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cape buffalo (African Savanna Animals)” asset in my project. Model: https://cdn.3dassets.dev/assets/6539/v1/model.glb Asset page: https://3dassets.dev/assets/savanna-wildlife-cape-buffalo-b920bae8 Description: Standing cape buffalo with species-specific horns, cloven hooves, jointed legs and muzzle. - Dimensions (X × Y × Z): 1.65 × 2.048 × 3.858 metres - Triangles: 5.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/6539/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Cape buffalo (African Savanna Animals) with my AI development tools?
How do I get started?
Which game engines and tools can I use Cape buffalo (African Savanna Animals) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Cape buffalo (African Savanna Animals) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cape buffalo (African Savanna Animals)
Standing cape buffalo with species-specific horns, cloven hooves, jointed legs and muzzle.