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About
A bronze stopcock on a lead main, 950 mm tall: a cast body on a travertine block with a plug valve and a cross handle. The handle is a named node on the valve axis and turns; the water in the pipe is not modelled. Metre units, +Y up, the bather's side toward +Z, resting on y=0. Named pivoted nodes: valve-handle. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
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Use the “Bronze Stopcock Valve (Roman Bathhouse and Palaestra)” asset in my project. Model: https://cdn.3dassets.dev/assets/37886/v1/model.glb Asset page: https://3dassets.dev/assets/roman-bathhouse-and-palaestra-bronze-stopcock-valve-b33ea31d Description: A bronze stopcock on a lead main, 950 mm tall: a cast body on a travertine block with a plug valve and a cross handle. The handle is a named node on the valve axis and turns; the water in the pipe is not modelled. - Dimensions (X × Y × Z): 0.68 × 0.85 × 0.36 metres - Triangles: 264 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37886/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Bronze Stopcock Valve (Roman Bathhouse and Palaestra)
A bronze stopcock on a lead main, 950 mm tall: a cast body on a travertine block with a plug valve and a cross handle. The handle is a named node on the valve axis and turns; the water in the pipe is not modelled.