3DAssets.dev

Loading model

About

The pipe gallery bay with two flanged gate valves in it, each with a side-mounted stem and a spoked handwheel that turns, for breaking a run where it needs isolating. Metre units, +Y up, the operator side toward +Z, resting on y=0. Named pivoted nodes: wheel-main, wheel-branch. Rigid node-transform clips: spin. No skinning. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Main Steam Pipe Run with Valves (Nuclear Power Station and Control Room)” asset in my project.

Model: https://cdn.3dassets.dev/assets/36906/v1/model.glb
Asset page: https://3dassets.dev/assets/nuclear-power-station-and-control-room-main-steam-pipe-89a0322b
Description: The pipe gallery bay with two flanged gate valves in it, each with a side-mounted stem and a spoked handwheel that turns, for breaking a run where it needs isolating.

- Dimensions (X × Y × Z): 4.08 × 2.683 × 1.787 metres
- Triangles: 3.9k
- Animations: spin
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36906/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Main Steam Pipe Run with Valves (Nuclear Power Station and Control Room)

The pipe gallery bay with two flanged gate valves in it, each with a side-mounted stem and a spoked handwheel that turns, for breaking a run where it needs isolating.

Download asset · 158.4 KB

More in Props & Furniture

Mesh Stillage (Car Factory Production Line)

Mesh Stillage (Car Factory Production Line)

Free 3D model of a stackable mesh stillage holding loose parts, a factory logistics container for a car factory game asset kit.

@3dassets4.4k tris · 10 ↓
Pallet With Parts Crates (Car Factory Production Line)

Pallet With Parts Crates (Car Factory Production Line)

Free 3D model of a wooden pallet stacked with three parts crates and a strap, factory logistics stock for a car factory game asset kit.

@3dassets1.6k tris · 10 ↓
Tide Height Mooring Carriage (Bellroot Fen Floodward Marches)Animated

Tide Height Mooring Carriage (Bellroot Fen Floodward Marches)

Two-guide tide-following mooring ring with captive timber slide blocks, bronze crosspiece, upper and lower travel stops and anchored stone foot. Follow-tide slides only the ring carriage between supported stops.

@3dassets4.8k tris · 6 ↓
Gate Seating Row (Airport Terminal and Ground Operations)

Gate Seating Row (Airport Terminal and Ground Operations)

Four seat gate lounge beam: a steel spine on two splayed sled feet carrying four moulded seat pans, raked backs and cast armrests between every place.

@3dassets400 tris · 6 ↓
Six Slot Rod Rack (Fishing Harbour and Boats)

Six Slot Rod Rack (Fishing Harbour and Boats)

Freestanding timber storage rack with drilled-style upper slots and six rubber-lined foot cups.

@3dassets3.2k tris · 5 ↓
Flood Archive Hanging File Chest (Bellroot Fen Floodward Marches)Animated

Flood Archive Hanging File Chest (Bellroot Fen Floodward Marches)

Gasketed flood-record chest with eight individually clamped suspended files on metal rails, supported rear hinges and two lid straps. Open-close reveals the genuine hollow archive interior.

@3dassets8.9k tris · 4 ↓
Root Resin Tapping Station (Bellroot Fen Floodward Marches)

Root Resin Tapping Station (Bellroot Fen Floodward Marches)

Root stump with fitted tapping plate and flared copper collection channel over a supported thick-walled receiving flask, restrained by a timber cradle.

@3dassets9.0k tris · 4 ↓
Reed Stripping Bench (Bellroot Fen Floodward Marches)

Reed Stripping Bench (Bellroot Fen Floodward Marches)

Mortised stripping bench with longitudinal reed feed, fitted thirteen-tooth comb, raised side guides and a supported waste shelf.

@3dassets9.2k tris · 4 ↓
Departure Board Arrivals (Airport Terminal and Ground Operations)

Departure Board Arrivals (Airport Terminal and Ground Operations)

The same flight information display in the amber header colour, for signing the arrivals hall from the same fabrication.

@3dassets360 tris · 4 ↓
Self Service Kiosk (Airport Terminal and Ground Operations)

Self Service Kiosk (Airport Terminal and Ground Operations)

Free-standing self-service check-in kiosk: a weighted disc pedestal, a body with a raked touchscreen, a boarding-pass slot and card reader, and an illuminated header panel.

@3dassets272 tris · 4 ↓
Lift Queue Maze (Ski Resort and Snow Park)

Lift Queue Maze (Ski Resort and Snow Park)

Sixteen post-and-tape queue stanchions in four rows forming a serpentine lift queue, 6 m by 4.5 m, with red tapes and weighted bases.

@3dassets1.7k tris · 4 ↓
Angler’s Umbrella (Fishing Harbour and Boats)

Angler’s Umbrella (Fishing Harbour and Boats)

Eight-panel orange and ivory shelter with exposed spokes, pointed finial and ground spike.

@3dassets488 tris · 4 ↓

Similar assets

Main Steam Pipe Run (Nuclear Power Station and Control Room)

Main Steam Pipe Run (Nuclear Power Station and Control Room)

A 4 m bay of pipe gallery standing on its own floor stands: a 680 mm lagged main at 2.2 m with a smaller feed line and a copper service line beside it, saddle clamped at each stand. End ports run the gallery across a plant floor.

@3dassets1.7k tris
Service Pipe Run (Submarine Interior and Control Room)

Service Pipe Run (Submarine Interior and Control Room)

A 2 m run of three service pipes on two hull brackets, flanged at both ends and banded for identification: a 120 mm sea water main, an 88 mm air line and a 72 mm hydraulic line. Its pipe-aft and pipe-fore ports carry the run the length of a compartment.

@3dassets2.6k tris
Gallery Desk Run with Monitor Stacks (TV Studio and Broadcast Gallery)Animated

Gallery Desk Run with Monitor Stacks (TV Studio and Broadcast Gallery)

A 1.8 m bay of production gallery desk: a dark worktop at 740 mm on alloy gables, a raked control shelf, a riser carrying eight source monitors, one drawer and a monitor on a tilting arm. Its desk-left and desk-right ports butt bay to bay.

@3dassets2.6k tris
Steam pipe run module (Dry Cleaners and Alterations Shop)

Steam pipe run module (Dry Cleaners and Alterations Shop)

A 1.5 m bay of the lagged amber steam main and its stainless condensate return, with four teal banding straps and two drop hangers up to a fixing plate.

@3dassets664 tris
Pipe rack bay, 6 m (Offshore Oil Rig and Platform)Animated

Pipe rack bay, 6 m (Offshore Oil Rig and Platform)

A 6 m pipe rack bay: a two tier portal frame carrying six flanged lines in process grey, utility white, firewater red and instrument yellow, with an isolating gate valve and a line marker. The handwheel turns.

@3dassets2.6k tris
Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Same canonical gallery bay with deliberate central roof opening for the fitted daylight shaft.

@3dassets2.9k tris · 4 ↓
Connector cases (Garden Centre and Florist)

Connector cases (Garden Centre and Florist)

Aligned assemblies proving every connector type in the pack: a glasshouse run of gable, bays and door bay on the 2 m grid, a polytunnel run between two end frames, a canopy walkway run, a gutter and downpipe run at eaves height, a fence run through a gate, a benching run into...

@3dassets29.5k tris
Gorgehold Occupied Repair Gallery (Gorgehold Survivor Gallery and Operations)Animated

Gorgehold Occupied Repair Gallery (Gorgehold Survivor Gallery and Operations)

Roofed enclosed three-bay workshop and resupply gallery. Open portal configuration gives a continuous central pedestrian route. Deployed wall tables, retained stock and service fixtures furnish both sides; side refuge doors are static closed. One clothed scout occupies the...

@3dassets350k tris · 1 ↓
Lighting Grid Bay with a Walkway (TV Studio and Broadcast Gallery)

Lighting Grid Bay with a Walkway (TV Studio and Broadcast Gallery)

A 2 m bay of studio lighting grid: a 420 mm square section alloy ladder truss with a grating walkway on one side, an amber edge strip and a drop arm for a lamp. Its grid-left and grid-right ports butt bay to bay.

@3dassets1.5k tris
Pipe run module 4 m (Steampunk Airship Dock and Workshop)Animated

Pipe run module 4 m (Steampunk Airship Dock and Workshop)

A 4 m lagged copper pipe run on iron stanchions, with bolted flanges and a branch valve.

@3dassets884 tris
Steam side tank shunting locomotive 0-4-0 (Steam Era Railway and Rolling Stock)Animated

Steam side tank shunting locomotive 0-4-0 (Steam Era Railway and Rolling Stock)

A short-wheelbase 0-4-0 side tank shunter with inside cylinders and a rear coal bunker.

@3dassets5.5k tris
Gallery Arch Structural Bay (Gorgehold Survivor Gallery and Operations)

Gallery Arch Structural Bay (Gorgehold Survivor Gallery and Operations)

Open-ended4.3m structural passage with complete thick vault, framed refuge opening and no baked portal gates or floor.

@3dassets2.0k tris · 3 ↓