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About
A glazed payphone booth 2.8 m tall: a turquoise frame on a dark plinth, glazing on three sides, a lit blank band round the crown and the instrument with its handset and shelf inside. The pair of folding leaves are two named nodes, each on its own hinge. Overall 1.120 x 2.760 x 1.200 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: door-0, door-1. Retro Diner and Roadside Motel / diner-lp-v1: flat shaded stainless, enamel cream, asphalt, an invented turquoise and coral, pale glazing, one warm emissive for the neon and a muted sage, with no textures and no custom shaders. Every sign, label and number surface in this pack is blank or an invented abstract shape; no real brand, chain, marque or road sign system appears anywhere. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Payphone booth (Retro Diner and Roadside Motel)” asset in my project. Model: https://cdn.3dassets.dev/assets/37362/v1/model.glb Asset page: https://3dassets.dev/assets/retro-diner-and-roadside-motel-payphone-booth-746494fa Description: A glazed payphone booth 2.8 m tall: a turquoise frame on a dark plinth, glazing on three sides, a lit blank band round the crown and the instrument with its handset and shelf inside. The pair of folding leaves are two named nodes, each on its own hinge. - Dimensions (X × Y × Z): 1.12 × 2.76 × 1.2 metres - Triangles: 348 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37362/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Payphone booth (Retro Diner and Roadside Motel)
A glazed payphone booth 2.8 m tall: a turquoise frame on a dark plinth, glazing on three sides, a lit blank band round the crown and the instrument with its handset and shelf inside. The pair of folding leaves are two named nodes, each on its own hinge.