{"data":{"id":"37362","slug":"retro-diner-and-roadside-motel-payphone-booth-746494fa","title":"Payphone booth (Retro Diner and Roadside Motel)","summary":"A glazed payphone booth 2.8 m tall: a turquoise frame on a dark plinth, glazing on three sides, a lit blank band round the crown and the instrument with its handset and shelf inside. The pair of folding leaves are two named nodes, each on its own hinge.","description":"A glazed payphone booth 2.8 m tall: a turquoise frame on a dark plinth, glazing on three sides, a lit blank band round the crown and the instrument with its handset and shelf inside. The pair of folding leaves are two named nodes, each on its own hinge. Overall 1.120 x 2.760 x 1.200 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: door-0, door-1. Retro Diner and Roadside Motel / diner-lp-v1: flat shaded stainless, enamel cream, asphalt, an invented turquoise and coral, pale glazing, one warm emissive for the neon and a muted sage, with no textures and no custom shaders. Every sign, label and number surface in this pack is blank or an invented abstract shape; no real brand, chain, marque or road sign system appears anywhere. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/retro-diner-and-roadside-motel-payphone-booth-746494fa","cdnUrl":"https://cdn.3dassets.dev/assets/37362/v1/model.glb","downloadUrl":"https://3dassets.dev/download/retro-diner-and-roadside-motel-payphone-booth-746494fa","thumbnailUrl":"https://cdn.3dassets.dev/assets/37362/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37362/v1/poster.webp","blurhash":"U7ABU=%#008_?^tRD%Mx8wbH%~jExbayR%of","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":20308,"triangles":348,"vertices":1044,"meshes":11,"materials":5,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.5599621310739163,0,-0.6000000238418579],"max":[0.5599621310739163,2.759999990463257,0.6000000238418579]},"sizeMeters":[1.12,2.76,1.2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:51:49.265Z","updatedAt":"2026-09-12T04:51:49.455Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37362/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function PayphoneBoothRetroDinerAndRoadsideMotel(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37362/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37362/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37362/v1/model.glb\" alt=\"Payphone booth (Retro Diner and Roadside Motel)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37362/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37362/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}