
About
A 2.4 m level balustrade section for the landing approach to an escalator: the same base shoe, glass and handrail profile run flat rather than raked. Same section as the raked balustrade with the incline removed, for the flat run at the head or foot of an escalator. Dimensions 0.09 by 0.99 by 2.40 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Escalator landing balustrade (Retail Store Fixtures and Mall)” asset in my project. Model: https://cdn.3dassets.dev/assets/25362/v1/model.glb Asset page: https://3dassets.dev/assets/retail-store-fixtures-and-mall-escalator-landing-balus-e0e34a6f Description: A 2.4 m level balustrade section for the landing approach to an escalator: the same base shoe, glass and handrail profile run flat rather than raked. - Dimensions (X × Y × Z): 0.088 × 0.99 × 2.4 metres - Triangles: 256 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25362/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Escalator landing balustrade (Retail Store Fixtures and Mall)
A 2.4 m level balustrade section for the landing approach to an escalator: the same base shoe, glass and handrail profile run flat rather than raked.