# Escalator landing balustrade (Retail Store Fixtures and Mall)

A 2.4 m level balustrade section for the landing approach to an escalator: the same base shoe, glass and handrail profile run flat rather than raked.

- **URL:** https://3dassets.dev/assets/retail-store-fixtures-and-mall-escalator-landing-balus-e0e34a6f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/25362/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/retail-store-fixtures-and-mall-escalator-landing-balus-e0e34a6f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Interior, Kit / Set
- **Geometry:** 256 triangles, 768 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.088 × 0.99 × 2.4
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A 2.4 m level balustrade section for the landing approach to an escalator: the same base shoe, glass and handrail profile run flat rather than raked. Same section as the raked balustrade with the incline removed, for the flat run at the head or foot of an escalator. Dimensions 0.09 by 0.99 by 2.40 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25362/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function EscalatorLandingBalustradeRetailStoreFixturesAndMall(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/25362/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/25362/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/25362/v1/model.glb" alt="Escalator landing balustrade (Retail Store Fixtures and Mall)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/25362/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/25362/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/retail-store-fixtures-and-mall-escalator-landing-balus-e0e34a6f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.