
About
The point of sale station with its cash drawer pulled out on the slide, showing the drawer body clear of the housing. Overall 0.57 by 0.73 by 0.77 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Geometric variant of till-pos-terminal with the named till-drawer node pulled 300 mm forward. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Till and POS terminal, drawer open (Restaurant Kitchen and Dining Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/16542/v1/model.glb Asset page: https://3dassets.dev/assets/restaurant-kitchen-and-dining-till-pos-terminal-open-d-de9a3dac Description: The point of sale station with its cash drawer pulled out on the slide, showing the drawer body clear of the housing. - Dimensions (X × Y × Z): 0.57 × 0.733 × 0.767 metres - Triangles: 738 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16542/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Till and POS terminal, drawer open (Restaurant Kitchen and Dining Room)
The point of sale station with its cash drawer pulled out on the slide, showing the drawer body clear of the housing.