# Till and POS terminal, drawer open (Restaurant Kitchen and Dining Room)

The point of sale station with its cash drawer pulled out on the slide, showing the drawer body clear of the housing.

- **URL:** https://3dassets.dev/assets/restaurant-kitchen-and-dining-till-pos-terminal-open-d-de9a3dac
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/16542/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/restaurant-kitchen-and-dining-till-pos-terminal-open-d-de9a3dac
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 738 triangles, 2,214 vertices, 5 meshes, 4 materials, 0 textures
- **Size (m):** 0.57 × 0.733 × 0.767
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The point of sale station with its cash drawer pulled out on the slide, showing the drawer body clear of the housing. Overall 0.57 by 0.73 by 0.77 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Geometric variant of till-pos-terminal with the named `till-drawer` node pulled 300 mm forward. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16542/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TillAndPOSTerminalDrawerOpenRestaurantKitchenAndDiningRoom(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/16542/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/16542/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/16542/v1/model.glb" alt="Till and POS terminal, drawer open (Restaurant Kitchen and Dining Room)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/16542/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/16542/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/restaurant-kitchen-and-dining-till-pos-terminal-open-d-de9a3dac · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.