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About
A 3.9 m betting hut: a green timber cabin with a serving counter, a glazed screen, a blank fascia over the window and a side door that opens on its own node. Dimensions 4.10 by 2.98 by 3.13 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door at (-1.71, 0.18, -0.68) m. The fascia is blank and carries no operator name. The cabin is a closed shell with no interior fittings. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Tote Hut (Racecourse and Parade Ring)” asset in my project. Model: https://cdn.3dassets.dev/assets/38629/v1/model.glb Asset page: https://3dassets.dev/assets/racecourse-and-parade-ring-tote-hut-ff13220f Description: A 3.9 m betting hut: a green timber cabin with a serving counter, a glazed screen, a blank fascia over the window and a side door that opens on its own node. - Dimensions (X × Y × Z): 4.1 × 2.98 × 3.13 metres - Triangles: 168 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38629/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Tote Hut (Racecourse and Parade Ring) with my AI development tools?
How do I get started?
Which game engines and tools can I use Tote Hut (Racecourse and Parade Ring) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Tote Hut (Racecourse and Parade Ring) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Tote Hut (Racecourse and Parade Ring)
A 3.9 m betting hut: a green timber cabin with a serving counter, a glazed screen, a blank fascia over the window and a side door that opens on its own node.