
About
An 11.5 m Caribbean trading sloop with a lofted oak hull, painted boot topping and rubbing wale, laid deck, open cockpit with a tiller, companion hatch and a gaff mainsail set on a single mast. Dimensions 3.96 by 11.45 by 11.50 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at ground or waterline level. Origin on the keel amidships, bow toward +Z, resting at y=0. The mainsail, stays and shrouds are static: sailcloth and rigging are linkages, not rigid nodes, so nothing here is animated. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Single Masted Sloop (Pirate Port and Tall Ships)” asset in my project. Model: https://cdn.3dassets.dev/assets/30148/v1/model.glb Asset page: https://3dassets.dev/assets/pirate-port-and-tall-ships-sloop-single-masted-b254f28a Description: An 11.5 m Caribbean trading sloop with a lofted oak hull, painted boot topping and rubbing wale, laid deck, open cockpit with a tiller, companion hatch and a gaff mainsail set on a single mast. - Dimensions (X × Y × Z): 3.963 × 11.452 × 11.5 metres - Triangles: 4.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30148/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Single Masted Sloop (Pirate Port and Tall Ships)
An 11.5 m Caribbean trading sloop with a lofted oak hull, painted boot topping and rubbing wale, laid deck, open cockpit with a tiller, companion hatch and a gaff mainsail set on a single mast.