3DAssets.dev
Loading model…

About

A pair of 3.6 m raking careening posts on stone footings, cross braced, with iron bands, purchase blocks and the fall of the tackle a hull is hove down on. Dimensions 2.32 by 3.64 by 1.13 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at ground or waterline level. Origin between the two footings at y=0, the posts raking toward -Z. Static: the tackle and its falls are a linkage of rope and blocks, so they are modelled solid and never move. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Careening Posts (Pirate Port and Tall Ships)” asset in my project.

Model: https://cdn.3dassets.dev/assets/30136/v1/model.glb
Asset page: https://3dassets.dev/assets/pirate-port-and-tall-ships-careening-posts-5d8ac437
Description: A pair of 3.6 m raking careening posts on stone footings, cross braced, with iron bands, purchase blocks and the fall of the tackle a hull is hove down on.

- Dimensions (X × Y × Z): 2.315 × 3.643 × 1.132 metres
- Triangles: 456
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30136/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Careening Posts (Pirate Port and Tall Ships)

A pair of 3.6 m raking careening posts on stone footings, cross braced, with iron bands, purchase blocks and the fall of the tackle a hull is hove down on.

Download asset · 83.4 KB

More in Roads & Infrastructure

Floor Tile Plain (Car Factory Production Line)

Floor Tile Plain (Car Factory Production Line)

Free 3D model of a plain 6 m factory floor tile in light grey epoxy with a recessed joint, a modular plant floor panel for a car factory game asset kit.

@3dassets24 tris · 3 ↓
Floor Tile Walkway (Car Factory Production Line)

Floor Tile Walkway (Car Factory Production Line)

Free 3D model of a 6 m factory floor tile in light grey epoxy with a yellow marked walkway, a modular plant floor panel for a car factory game asset kit.

@3dassets144 tris · 3 ↓
Delivery Lane Marking (Car Factory Production Line)

Delivery Lane Marking (Car Factory Production Line)

Free 3D model of a finished car delivery lane floor marking with bollards, an end of line despatch bay for a car factory game asset kit.

@3dassets1.4k tris · 3 ↓
Slab track straight 6 m (Modern Rail and Metro Network)

Slab track straight 6 m (Modern Rail and Metro Network)

A 6 m ballastless slab track module: a continuous concrete slab with drainage shoulders and rail baseplates.

@3dassets1.4k tris · 2 ↓
Perimeter Gate, Double Leaf (Aircraft Fleet and Airfield)Animated

Perimeter Gate, Double Leaf (Aircraft Fleet and Airfield)

An 8 metre double leaf perimeter gate on two heavy posts, matching the fence bay height. Premium CC0 aircraft and airfield game asset.

@3dassets352 tris · 1 ↓
Perimeter Fence Bay (Aircraft Fleet and Airfield)

Perimeter Fence Bay (Aircraft Fleet and Airfield)

A 4 metre security fence bay: two posts, top and bottom rails, a mesh lattice standing proud of them and a leaning barbed top arm. Premium CC0 aircraft and airfield game asset.

@3dassets300 tris · 1 ↓
Helicopter Landing Pad (Aircraft Fleet and Airfield)

Helicopter Landing Pad (Aircraft Fleet and Airfield)

A 10 metre square concrete helicopter pad with a painted circle and H, and eight green perimeter lights.. Premium CC0 aircraft and airfield game asset.

@3dassets784 tris · 1 ↓
Grass Landing Strip Module (Aircraft Fleet and Airfield)

Grass Landing Strip Module (Aircraft Fleet and Airfield)

A 20 by 10 metre grass strip module with a mown landing lane down the middle and white marker cones at its corners, for a club field with no hard runway.. Premium CC0 aircraft and airfield game asset.

@3dassets184 tris · 1 ↓
Apron Hardstand Slab (Aircraft Fleet and Airfield)

Apron Hardstand Slab (Aircraft Fleet and Airfield)

A 10 metre square concrete apron hardstand with cast expansion joints, ported on all four edges so a parking apron of any size tiles from it.. Premium CC0 aircraft and airfield game asset.

@3dassets84 tris · 1 ↓
Taxiway Quarter Turn (Aircraft Fleet and Airfield)

Taxiway Quarter Turn (Aircraft Fleet and Airfield)

A 12 by 12 metre taxiway turn module carrying the painted centreline round a quarter circle from the south edge to the west edge, with blue edge lights on both approaches.. Premium CC0 aircraft and airfield game asset.

@3dassets504 tris · 1 ↓
Taxiway Slab With Edge Lights (Aircraft Fleet and Airfield)

Taxiway Slab With Edge Lights (Aircraft Fleet and Airfield)

A 12 by 10 metre asphalt taxiway module with a painted centreline and blue edge lights along both shoulders.. Premium CC0 aircraft and airfield game asset.

@3dassets408 tris · 1 ↓
Runway Threshold Module (Aircraft Fleet and Airfield)

Runway Threshold Module (Aircraft Fleet and Airfield)

The runway threshold module: piano key markings across the full width and a bar of green threshold lights, on the same 30 by 10 metre grid as the runway slab.. Premium CC0 aircraft and airfield game asset.

@3dassets1.1k tris · 1 ↓

Similar assets

Greybox cross brace pair 4 m (Modular Greybox Architecture Kit)

Greybox cross brace pair 4 m (Modular Greybox Architecture Kit)

A 4 m by 3 m braced bay: two crossed flat diagonals through a central connector plate, with gusset plates and pin lugs at all four corners.

@3dassets92 tris
Stone block icon (3D Game UI Icons)

Stone block icon (3D Game UI Icons)

Dressed stone: a large chamfered block with a smaller offset block on top and a chipped corner wedge.

@3dassets368 tris · 2 ↓
Stone Cross (Vampire Crypt and Gothic Cathedral)

Stone Cross (Vampire Crypt and Gothic Cathedral)

Ringed stone cross, 2.2 m tall, on a two-step plinth with a bone boss at the crossing.

@3dassets156 tris
Totem Cross Post (Prehistoric Survivor Settlement)

Totem Cross Post (Prehistoric Survivor Settlement)

Totem Cross Post: 0.35 × 2.8 × 0.35 m nominal survival post assembly.

@3dassets292 tris
Cross Head Post (Modular Survival Base Builder)

Cross Head Post (Modular Survival Base Builder)

Cross Head Post: 0.32 × 2.4 × 0.32 m nominal survival post assembly.

@3dassets292 tris
Paired Stud Post (Modular Survival Base Builder)

Paired Stud Post (Modular Survival Base Builder)

Paired Stud Post: 0.32 × 2.4 × 0.32 m nominal survival post assembly.

@3dassets36 tris
Braced Knee Post (Modular Survival Base Builder)

Braced Knee Post (Modular Survival Base Builder)

Braced Knee Post: 0.32 × 2.4 × 0.32 m nominal survival post assembly.

@3dassets240 tris
Interior Post Foot (Feudal Japan Castle Town)

Interior Post Foot (Feudal Japan Castle Town)

Stone post footing with short timber stub.

@3dassets88 tris
Stone Block Wall (Wipe Day Survival Island)

Stone Block Wall (Wipe Day Survival Island)

Free 3D low poly stone block wall for a survival starter hut: a 3 m panel of eight staggered courses of rubble blocks under a capping course, 2.8 m tall.

@3dassets780 tris
Longhouse Post And Beam (Viking Age Longhouse and Longship)

Longhouse Post And Beam (Viking Age Longhouse and Longship)

Free 3D model of a Viking longhouse interior post and beam frame: paired oak roof posts, a tie beam, raking braces and a ridge purlin.

@3dassets1.1k tris
Harvest Hearth Cross Braced Field Gate

Harvest Hearth Cross Braced Field Gate

A two metre farm gate with diagonal timber bracing and square hinge posts for fenced fields and orchard entrances.

@3dassets264 tris
Timber Cross Brace (Zombie Quarantine Streets)

Timber Cross Brace (Zombie Quarantine Streets)

Original static timber cross brace for quarantine streets.

@3dassets48 tris