3DAssets.dev

Loading model

About

Pair of separately pivoted louvred closet leaves in a painted frame. Dimensions 1.40 × 2.20 × 0.05 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Faded modern house palette, timber, metal, fabric and restrained luminous device indicators. Static geometry; no rig, animation, collision or navigation data. Named nodes carry rigid node-transform clips open, close on their own pivots; no skinning, physics or functioning electronics.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Louvred closet doors (Haunted House and Ghost Hunting Kit)” asset in my project.

Model: https://cdn.3dassets.dev/assets/26696/v1/model.glb
Asset page: https://3dassets.dev/assets/paranormal-investigation-house-closet-door-23db3f27
Description: Pair of separately pivoted louvred closet leaves in a painted frame.

- Dimensions (X × Y × Z): 1.4 × 2.2 × 0.054 metres
- Triangles: 4.4k
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26696/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Louvred closet doors (Haunted House and Ghost Hunting Kit)

Pair of separately pivoted louvred closet leaves in a painted frame.

Download asset · 155.7 KB

More in Buildings & Architecture

Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 37 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 36 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 36 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 34 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 34 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 33 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 31 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 31 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 31 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 31 ↓
Shed wall bay, clad (Steampunk Airship Dock and Workshop)

Shed wall bay, clad (Steampunk Airship Dock and Workshop)

A 4 m corrugated shed wall bay on riveted stanchions, 5.0 m to the head.

@3dassets240 tris · 31 ↓

Similar assets

Gallery Door Pair (Solar System and Astronauts)Animated

Gallery Door Pair (Solar System and Astronauts)

A 2 m glazed gallery door pair in a white frame: two glass leaves with steel stiles that open on pivots, plus fanlight.

@3dassets512 tris · 18 ↓
Internal door display frame (Hardware Store and DIY Warehouse)

Internal door display frame (Hardware Store and DIY Warehouse)

A 1.9 m door display: a steel A frame holding four internal door leaves upright on edge, with a moulded panel face on each and a floor kerb to stop them sliding.

@3dassets1.5k tris · 8 ↓
Glazed entrance door pair, 3 m bay (Botanical Glasshouse and Palm House)Animated

Glazed entrance door pair, 3 m bay (Botanical Glasshouse and Palm House)

Full height entrance bay: stone piers, a cast iron frame, a glazed overlight and a pair of white glazed doors 2.35 m tall that swing open on their hinges. Ports at plinth and frame height on both sides.

@3dassets420 tris · 13 ↓
Bathroom Louvred Door (Lootable Apartment Interiors)Animated

Bathroom Louvred Door (Lootable Apartment Interiors)

Bathroom Louvred Door: 0.94 × 2.1 × 0.07 m nominal survival door assembly.

@3dassets364 tris · 9 ↓
Watertight Door Frame (Flooded and Coastal Survival)

Watertight Door Frame (Flooded and Coastal Survival)

Raised-sill bulkhead frame with separate door slab and four-spoke closure wheel.

@3dassets956 tris · 8 ↓
Vault Door Frame (Bank Vault Heist Kit)

Vault Door Frame (Bank Vault Heist Kit)

Vault door frame: a 3 m by 2.6 m by 0.5 m armoured wall section with a real 2.4 m circular opening, front collar ring, rear door stop ring and twelve anchor bolt heads.

@3dassets928 tris · 9 ↓
Pivoted fire door (Backrooms and Liminal Spaces Kit)

Pivoted fire door (Backrooms and Liminal Spaces Kit)

Steel fire door and timber-free surround with separate pivoted leaf and closer.

@3dassets3.1k tris · 9 ↓
Wooden Door With Frame (Wipe Day Survival Island)Animated

Wooden Door With Frame (Wipe Day Survival Island)

Free 3D low poly wooden door with frame for survival base building: a 0.92 m planked leaf on two steel hinges in a 1.2 m timber frame with a stone threshold, 2.34 m tall.

@3dassets196 tris · 15 ↓
Sheet Metal Door With Frame (Wipe Day Survival Island)Animated

Sheet Metal Door With Frame (Wipe Day Survival Island)

Free 3D low poly sheet metal door with frame for survival base building: a 0.92 m steel leaf with a riveted rail and a spy slot, hung in a 1.2 m timber frame 2.34 m tall.

@3dassets364 tris · 8 ↓
Interlocked Door Pair (Science Laboratory and Cleanroom)Animated

Interlocked Door Pair (Science Laboratory and Cleanroom)

An interlocked door pair: a 2 m wall bay with a glazed leaf, a short vestibule behind it and a second leaf on the far side, with a lamp over each door.

@3dassets2.2k tris · 9 ↓
Airlock door pair (Vertical Farm and Hydroponics Tower)Animated

Airlock door pair (Vertical Farm and Hydroponics Tower)

A 2 m wall module holding the airlock: twin swing leaves in a stainless frame with round vision panels, kick plates, a blank interlock box beside them and a warning lamp over the head. Both leaves swing.

@3dassets216 tris · 10 ↓
Staff locker bank, six door (Office Lobby and Building Facilities)Animated

Staff locker bank, six door (Office Lobby and Building Facilities)

A 1.2 m by 1.8 m six-door staff locker bank: a chamfered carcass on a recessed plinth with a sloping top, two tiers of three doors with vent louvres, cam locks and card windows, each door a named pivoted node.

@3dassets2.8k tris · 13 ↓