
About
Raised-sill bulkhead frame with separate door slab and four-spoke closure wheel. Dimensions 1.10 × 2.10 × 0.22 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Weathered timber, galvanized fittings and muted survival equipment. Static geometry; no rig, animation, collision or navigation data. Static game model; no buoyancy, mechanics or water effects. Named parts retain pivots where supplied.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Watertight Door Frame (Flooded and Coastal Survival)” asset in my project. Model: https://cdn.3dassets.dev/assets/20062/v1/model.glb Asset page: https://3dassets.dev/assets/flooded-and-coastal-survival-watertight-door-frame-8f3d9954 Description: Raised-sill bulkhead frame with separate door slab and four-spoke closure wheel. - Dimensions (X × Y × Z): 1.1 × 2.1 × 0.222 metres - Triangles: 956 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/20062/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Watertight Door Frame (Flooded and Coastal Survival)
Raised-sill bulkhead frame with separate door slab and four-spoke closure wheel.