
About
The same 42U rack fitted with perforated mesh doors front and rear, each a named node pivoted on its hinge edge with a swing handle. Rack grid: 600 mm wide, 1000 mm deep, 42U at 2.0 m, ports on the side panels at 1.0 m. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: rack-door-front, rack-door-rear. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “42U server rack with mesh doors (Office Lobby and Building Facilities)” asset in my project. Model: https://cdn.3dassets.dev/assets/14837/v1/model.glb Asset page: https://3dassets.dev/assets/office-lobby-and-facilities-server-rack-42u-doors-a64d50c3 Description: The same 42U rack fitted with perforated mesh doors front and rear, each a named node pivoted on its hinge edge with a swing handle. - Dimensions (X × Y × Z): 0.6 × 2 × 1.15 metres - Triangles: 7.5k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/14837/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}42U server rack with mesh doors (Office Lobby and Building Facilities)
The same 42U rack fitted with perforated mesh doors front and rear, each a named node pivoted on its hinge edge with a swing handle.