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Ground-level crypt entrance, 2.6 by 3 m: stone stair well with seven steps descending north and an iron trapdoor hinged on its south edge, 0.82 m tall. Dimensions 2.60 x 0.82 x 3.00 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with the origin on the 4 m grid centre. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Named pivots: hatch pivot at (0.00, 0.70, 1.30) m. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

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Use the “Crypt Hatch (Vampire Crypt and Gothic Cathedral)” asset in my project.

Model: https://cdn.3dassets.dev/assets/22592/v1/model.glb
Asset page: https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-crypt-hatch-e76ebb6e
Description: Ground-level crypt entrance, 2.6 by 3 m: stone stair well with seven steps descending north and an iron trapdoor hinged on its south edge, 0.82 m tall.

- Dimensions (X × Y × Z): 2.6 × 0.82 × 3 metres
- Triangles: 256
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22592/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Crypt Hatch (Vampire Crypt and Gothic Cathedral)

Ground-level crypt entrance, 2.6 by 3 m: stone stair well with seven steps descending north and an iron trapdoor hinged on its south edge, 0.82 m tall.

Download asset · 18.1 KB

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