
About
An improvised firebomb: a ribbed glass bottle of fuel with a taped neck, a cloth wick hanging out of it and a paper label on the shoulder. Dimensions 0.084 x 0.311 x 0.101 m (X x Y x Z). Origin at the base of the bottle, standing on y = 0; metre units, +Y up, muzzle and point toward +Z. Static prop: the wick and the tape are separate solids and do not move. Static geometry: no rig or animation. Blued gunmetal, bright machined steel, dark anodised alloy, black and dark earth polymer, rubber, walnut, brass, copper, leather, olive paint, optical glass, concrete and emissive red, green and warm white for reticles, lasers, tritium and lamps. Physically based flat colours with no texture maps. Original invented design: no real make, model, manufacturer or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Improvised Firebomb (Mega Weapon Pack)” asset in my project. Model: https://cdn.3dassets.dev/assets/33018/v1/model.glb Asset page: https://3dassets.dev/assets/mega-weapon-pack-firebomb-2a19e5e6 Description: An improvised firebomb: a ribbed glass bottle of fuel with a taped neck, a cloth wick hanging out of it and a paper label on the shoulder. Premium modern game asset for shooter and survival projects. - Dimensions (X × Y × Z): 0.084 × 0.311 × 0.101 metres - Triangles: 9.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33018/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Improvised Firebomb (Mega Weapon Pack) with my AI development tools?
How do I get started?
Which game engines and tools can I use Improvised Firebomb (Mega Weapon Pack) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Improvised Firebomb (Mega Weapon Pack) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Improvised Firebomb (Mega Weapon Pack)
An improvised firebomb: a ribbed glass bottle of fuel with a taped neck, a cloth wick hanging out of it and a paper label on the shoulder. Premium modern game asset for shooter and survival projects.