# Improvised Firebomb (Mega Weapon Pack)

An improvised firebomb: a ribbed glass bottle of fuel with a taped neck, a cloth wick hanging out of it and a paper label on the shoulder. Premium modern game asset for shooter and survival projects.

- **URL:** https://3dassets.dev/assets/mega-weapon-pack-firebomb-2a19e5e6
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/33018/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/mega-weapon-pack-firebomb-2a19e5e6
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic
- **Geometry:** 9,132 triangles, 6,862 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.084 × 0.311 × 0.101
- **Animations:** none
- **File size:** 0.16 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

An improvised firebomb: a ribbed glass bottle of fuel with a taped neck, a cloth wick hanging out of it and a paper label on the shoulder. Dimensions 0.084 x 0.311 x 0.101 m (X x Y x Z). Origin at the base of the bottle, standing on y = 0; metre units, +Y up, muzzle and point toward +Z. Static prop: the wick and the tape are separate solids and do not move. Static geometry: no rig or animation. Blued gunmetal, bright machined steel, dark anodised alloy, black and dark earth polymer, rubber, walnut, brass, copper, leather, olive paint, optical glass, concrete and emissive red, green and warm white for reticles, lasers, tritium and lamps. Physically based flat colours with no texture maps. Original invented design: no real make, model, manufacturer or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33018/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ImprovisedFirebombMegaWeaponPack(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33018/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/33018/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/33018/v1/model.glb" alt="Improvised Firebomb (Mega Weapon Pack)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33018/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/33018/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/mega-weapon-pack-firebomb-2a19e5e6 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.