
About
The screen a crossbowman works behind. A planked oak face on two braced posts, a straw padded head that soaks a shot, a hinged loophole shutter that lifts on its top hinge to open the shooting slot, a rear prop leg and two small wheels so one man can walk it forward. Dimensions 2.52 × 2.69 × 1.37 m (X × Y × Z). Ground-contact origin under the footprint. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw, the palette shared with the castle construction and faction building packs. Rigid node-transform clips open, close, wheel-roll turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wheeled Mantlet Screen (Medieval Siege and Castle Defence)” asset in my project. Model: https://cdn.3dassets.dev/assets/28858/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-siege-and-castle-defence-wheeled-mantlet-scre-fc15f895 Description: Man-high wheeled plank screen with a hinged loophole shutter, a straw padded head and a prop leg; the wheels roll. - Dimensions (X × Y × Z): 2.518 × 2.693 × 1.372 metres - Triangles: 396 - Animations: open, close, wheel-roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28858/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Wheeled Mantlet Screen (Medieval Siege and Castle Defence)
Man-high wheeled plank screen with a hinged loophole shutter, a straw padded head and a prop leg; the wheels roll.