
About
The ram brought up to a gate. A six metre timber penthouse on eight posts and six solid wheels carries a hide and turf roof against dropped stones, and an oak ram beam with a banded iron head hangs under the ridge on two slings. The swing clip runs the beam through its stroke and back and the wheels roll. The rope suspension is a linkage a rigid node transform cannot carry, so the slings stay in one pose while the beam swings under them. Dimensions 3.33 × 3.77 × 6.30 m (X × Y × Z). Ground-contact origin under the footprint. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw, the palette shared with the castle construction and faction building packs. Rigid node-transform clips swing, wheel-roll turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Battering Ram Penthouse (Medieval Siege and Castle Defence)” asset in my project. Model: https://cdn.3dassets.dev/assets/28854/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-siege-and-castle-defence-siege-ram-penthouse-8c424d49 Description: Six metre wheeled penthouse over a slung ram beam with an iron head; the beam swings on its slings and six wheels roll. - Dimensions (X × Y × Z): 3.327 × 3.77 × 6.3 metres - Triangles: 1.2k - Animations: swing, wheel-roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28854/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Battering Ram Penthouse (Medieval Siege and Castle Defence)
Six metre wheeled penthouse over a slung ram beam with an iron head; the beam swings on its slings and six wheels roll.