
About
Village smithy with an open forge front on two posts, a stone hearth with a glowing fire, a leather bellows on its beam, an anvil on its block and a tall chimney. Dimensions 6.80 x 6.96 x 6.01 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: bellows at (0.45, 2.1, 0.6); door at (1.43, 0.42, -2.5); sign at (-2.9, 3.2, 3.04). The bellows rocks on its beam and the rear door swings; the fire is an emissive material, not a light. Rigid node-transform clips open, close, bellows-pump, sign-sway drive named nodes on their own pivots. No skinning and no skeleton. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Smithy (Medieval MMO Starter Realm)” asset in my project. Model: https://cdn.3dassets.dev/assets/28751/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-mmo-starter-realm-smithy-c320a869 Description: Village smithy with an open forge front on two posts, a stone hearth with a glowing fire, a leather bellows on its beam, an anvil on its block and a tall chimney. Low poly medieval fantasy MMO and RPG game asset. - Dimensions (X × Y × Z): 6.8 × 6.96 × 6.015 metres - Triangles: 2.2k - Animations: open, close, bellows-pump, sign-sway - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28751/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Smithy (Medieval MMO Starter Realm) with my AI development tools?
How do I get started?
Which game engines and tools can I use Smithy (Medieval MMO Starter Realm) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Smithy (Medieval MMO Starter Realm) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Smithy (Medieval MMO Starter Realm)
Village smithy with an open forge front on two posts, a stone hearth with a glowing fire, a leather bellows on its beam, an anvil on its block and a tall chimney. Low poly medieval fantasy MMO and RPG game asset.