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About
Brass shading scoop with walnut handle resting in a steel ring rest; scoop sits in the ring. Dimensions 0.29 × 0.07 × 0.11 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original walnut, maple, ivory, graphite and brass palette. Static geometry; no rig, animation, collision or navigation data. Static staged equipment only; no heat, vacuum or adhesive simulation, craft recipes or certification.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shading Scoop And Rest (Marquetry and Veneer Inlay Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/39114/v1/model.glb Asset page: https://3dassets.dev/assets/marquetry-and-veneer-inlay-workshop-shading-scoop-and--84dd638b Description: Brass shading scoop with walnut handle resting in a steel ring rest; scoop sits in the ring. - Dimensions (X × Y × Z): 0.292 × 0.074 × 0.106 metres - Triangles: 768 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39114/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Shading Scoop And Rest (Marquetry and Veneer Inlay Workshop)
Brass shading scoop with walnut handle resting in a steel ring rest; scoop sits in the ring.