
About
Hollow shallow brass spice scoop with rolled-looking rim and an angled rounded cedar handle. Dimensions 0.30 × 0.08 × 0.11 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original fantasy ochre plaster, cedar, indigo cloth and patinated brass. Static fabric, mechanisms and fire; no cultural logos. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Spice Scoop (Desert Caravanserai and Bazaar)” asset in my project. Model: https://cdn.3dassets.dev/assets/30475/v1/model.glb Asset page: https://3dassets.dev/assets/desert-caravanserai-and-bazaar-spice-scoop-2f00aa09 Description: Hollow shallow brass spice scoop with rolled-looking rim and an angled rounded cedar handle. - Dimensions (X × Y × Z): 0.297 × 0.077 × 0.11 metres - Triangles: 1.7k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30475/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Spice Scoop (Desert Caravanserai and Bazaar)
Hollow shallow brass spice scoop with rolled-looking rim and an angled rounded cedar handle.