
About
Deep steel charging scoop with three retaining sides, reinforced pan and a long handle. Static hand tool. Dimensions 0.26 × 0.11 × 1.31 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Oxidized iron, orange firebrick and amber glass. Transparent materials use ordinary glTF transmission and may appear opaque in some viewers. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Charging Scoop (Glassblowing Studio and Gallery)” asset in my project. Model: https://cdn.3dassets.dev/assets/29602/v1/model.glb Asset page: https://3dassets.dev/assets/glassblowing-studio-and-gallery-charging-scoop-216c567e Description: Deep steel charging scoop with three retaining sides, reinforced pan and a long handle. Static hand tool. - Dimensions (X × Y × Z): 0.255 × 0.11 × 1.313 metres - Triangles: 1.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29602/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Charging Scoop (Glassblowing Studio and Gallery)
Deep steel charging scoop with three retaining sides, reinforced pan and a long handle. Static hand tool.