{"data":{"id":"29602","slug":"glassblowing-studio-and-gallery-charging-scoop-216c567e","title":"Charging Scoop (Glassblowing Studio and Gallery)","summary":"Deep steel charging scoop with three retaining sides, reinforced pan and a long handle. Static hand tool.","description":"Deep steel charging scoop with three retaining sides, reinforced pan and a long handle. Static hand tool. Dimensions 0.26 × 0.11 × 1.31 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Oxidized iron, orange firebrick and amber glass. Transparent materials use ordinary glTF transmission and may appear opaque in some viewers. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/glassblowing-studio-and-gallery-charging-scoop-216c567e","cdnUrl":"https://cdn.3dassets.dev/assets/29602/v1/model.glb","downloadUrl":"https://3dassets.dev/download/glassblowing-studio-and-gallery-charging-scoop-216c567e","thumbnailUrl":"https://cdn.3dassets.dev/assets/29602/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/29602/v1/poster.webp","blurhash":"U46a;l.TRPozr=9ZROxu008_%MaeOZ~W%hIU","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":29936,"triangles":1596,"vertices":1144,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.12749778406916967,-0.000013427001509087877,-0.65625],"max":[0.12749778406916967,0.11001342640546263,0.65625]},"sizeMeters":[0.255,0.11,1.313],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":0,"publishedAt":"2026-09-08T04:19:02.327Z","updatedAt":"2026-09-08T04:19:02.443Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/29602/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ChargingScoopGlassblowingStudioAndGallery(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29602/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/29602/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/29602/v1/model.glb\" alt=\"Charging Scoop (Glassblowing Studio and Gallery)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29602/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/29602/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}