# Charging Scoop (Glassblowing Studio and Gallery)

Deep steel charging scoop with three retaining sides, reinforced pan and a long handle. Static hand tool.

- **URL:** https://3dassets.dev/assets/glassblowing-studio-and-gallery-charging-scoop-216c567e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29602/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/glassblowing-studio-and-gallery-charging-scoop-216c567e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic
- **Geometry:** 1,596 triangles, 1,144 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.255 × 0.11 × 1.313
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Deep steel charging scoop with three retaining sides, reinforced pan and a long handle. Static hand tool. Dimensions 0.26 × 0.11 × 1.31 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Oxidized iron, orange firebrick and amber glass. Transparent materials use ordinary glTF transmission and may appear opaque in some viewers. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29602/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ChargingScoopGlassblowingStudioAndGallery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29602/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29602/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29602/v1/model.glb" alt="Charging Scoop (Glassblowing Studio and Gallery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29602/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29602/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/glassblowing-studio-and-gallery-charging-scoop-216c567e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.