
About
Deep open ingredient scoop with retaining cheeks, flat forward lip and joined rounded handle. Dimensions 0.20 × 0.12 × 0.56 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original ivory, stainless steel, tan substrate and earthy mushroom colors. Static geometry; no rig, animation, collision or navigation data. Static geometry only; no cultivation instructions, live growth, fluid system or certification.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Substrate Scoop (Mushroom Farm and Grow Rooms)” asset in my project. Model: https://cdn.3dassets.dev/assets/30806/v1/model.glb Asset page: https://3dassets.dev/assets/mushroom-farm-and-grow-rooms-substrate-scoop-49b1c104 Description: Deep open ingredient scoop with retaining cheeks, flat forward lip and joined rounded handle. - Dimensions (X × Y × Z): 0.2 × 0.121 × 0.558 metres - Triangles: 1.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30806/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
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Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Substrate Scoop (Mushroom Farm and Grow Rooms)
Deep open ingredient scoop with retaining cheeks, flat forward lip and joined rounded handle.