
About
Deep open ingredient bin with thick rolled top edges, foot skids and granular sawdust surface; no recipe implied. Dimensions 0.70 × 0.66 × 0.60 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original ivory, stainless steel, tan substrate and earthy mushroom colors. Static geometry; no rig, animation, collision or navigation data. Static geometry only; no cultivation instructions, live growth, fluid system or certification.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Sawdust Ingredient Bin (Mushroom Farm and Grow Rooms)” asset in my project. Model: https://cdn.3dassets.dev/assets/30804/v1/model.glb Asset page: https://3dassets.dev/assets/mushroom-farm-and-grow-rooms-sawdust-ingredient-bin-142adef1 Description: Deep open ingredient bin with thick rolled top edges, foot skids and granular sawdust surface; no recipe implied. - Dimensions (X × Y × Z): 0.7 × 0.662 × 0.6 metres - Triangles: 4.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30804/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Sawdust Ingredient Bin (Mushroom Farm and Grow Rooms)
Deep open ingredient bin with thick rolled top edges, foot skids and granular sawdust surface; no recipe implied.